DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 SetViewport   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::SetViewport ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::SetViewport ¸Þ¼­µå


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HRESULT SetViewport(      

    CONST D3DVIEWPORT9 *pViewport );

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pViewport
[in] ¼³Á¤ÇÏ´Â ºäÆ÷Æ® ÆÄ¶ó¹ÌÅ͸¦ ³ªÅ¸³»´Â D3DVIEWPORT9 ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.

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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ì´Â,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù. À̰ÍÀº, pViewport °¡ ¹«È¿ÀÎ °æ¿ì, ¶Ç´Â pViewport °¡ ·»´õ¸µ Ÿ°Ù Ç¥¸é³»¿¡ Á¸ÀçÇÒ ¼ö ¾ø´Â ¿µ¿ªÀ» ±â¼úÇßÀ» °æ¿ì¿¡ ¹ß»ýÇÑ´Ù.



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D3DVIEWPORT9 vp;
vp.X      = 0;
vp.Y      = 0;
vp.Width  = RenderTarget.Width;
vp.Height = RenderTarget.Height;
vp.MinZ   = 0.0f;
vp.MaxZ   = 1.0f;

IDirect3DDevice9::SetViewport ¸¦ »ç¿ëÇØ ½ºÅ©¸°ÀÇ ÀϺο¡ µå·ÎÀ×(Drawing) ÇÒ ¼ö ÀÖ´Ù. Áö¿À¸ÞÆ®¸®¸¦ µå·ÎÀ×(Drawing) Çϱâ Àü¿¡, À̰ÍÀ» È£ÃâÇØ ºäÆ÷Æ® ¼³Á¤À» À¯È¿ÇÏ°Ô ÇÏ´Â °Í.

Àå¸é(scene)³»¿¡ º¹¼öÀÇ ºä¸¦ µå·ÎÀ×(Drawing) ÇÏ·Á¸é ,IDirect3DDevice9::SetViewport ¸¦ ¹Ýº¹ÇØ °¢ ºäÀÇ Áö¿À¸ÞÆ®¸®ÀÇ ¼ø¼­¸¦ µå·ÎÀ×(Drawing) ÇÑ´Ù.

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IDirect3DDevice9::GetViewport


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