DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 SetVertexShaderConstantI [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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HRESULT SetVertexShaderConstantI(
UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount );
ÆÄ¶ó¹ÌÅÍ
- StartRegister
- [in] ÃÖÃÊÀÇ Á¤¼ö¸¦ ÀúÀå ÇÏ´Â ·¹Áö½ºÅÍ ¹øÈ£.
- pConstantData
- [in] Á¤¼öÀÇ ¹è¿ÀÇ Æ÷ÀÎÅÍ.
- Vector4iCount
- [in] Á¤¼öÀÇ ¹è¿³»ÀÇ 4 °³ÀÇ Á¤¼ö º¤ÅÍÀÇ ¼ö.
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