DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 SetVertexShaderConstantI   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::SetVertexShaderConstantI ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::SetVertexShaderConstantI ¸Þ¼­µå


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HRESULT SetVertexShaderConstantI(      

    UINT StartRegister,     CONST int *pConstantData,     UINT Vector4iCount );

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StartRegister
[in] ÃÖÃÊÀÇ Á¤¼ö¸¦ ÀúÀå ÇÏ´Â ·¹Áö½ºÅÍ ¹øÈ£.
pConstantData
[in] Á¤¼öÀÇ ¹è¿­ÀÇ Æ÷ÀÎÅÍ.
Vector4iCount
[in] Á¤¼öÀÇ ¹è¿­³»ÀÇ 4 °³ÀÇ Á¤¼ö º¤ÅÍÀÇ ¼ö.

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