DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 SetVertexShader   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::SetVertexShader ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::SetVertexShader ¸Þ¼­µå


Á¤Á¡ ¼ÎÀÌ´õ¸¦ ¼³Á¤ÇÑ´Ù.

±¸¹®

HRESULT SetVertexShader(      

    IDirect3DVertexShader9* pShader );

ÆÄ¶ó¹ÌÅÍ

pShader
[in] Á¤Á¡ ¼ÎÀÌ´õ ÀÎÅÍÆäÀ̽º. ´õ ÀÚ¼¼ÇÑ Á¤º¸´Â, ¡¸IDirect3DVertexShader9 ¡¹¸¦ ÂüÁ¶ÇÒ°Í.

¹Ýȯ°ª

¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ì´Â,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù.



ÁÖÀÇ

°íÁ¤ ±â´É Á¤Á¡ ¼ÎÀÌ´õ¸¦ ¼³Á¤ÇÏ·Á¸é (ÇÁ·Î±×·¡¹Ö °¡´ÉÇÑ Á¤Á¡ ¼ÎÀÌ´õÀÇ ¼³Á¤ ÈÄ),IDirect3DDevice9::SetVertexShader(NULL) ¸¦ È£ÃâÇØ ÇÁ·Î±×·¡¹Ö °¡´ÉÇÑ ¼ÎÀÌ´õ¸¦ ¸±¸®Áî ÇØ, °íÁ¤ ±â´É Á¤Á¡ Æ÷¸ËÀ¸·Î IDirect3DDevice9::SetFVF ¸¦ È£ÃâÇÑ´Ù.

ÂüÁ¶

IDirect3DDevice9::GetVertexShader


© 2002 Microsoft Corporation. All rights reserved.
¡èTOP