DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 SetTransform   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::SetTransform ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::SetTransform ¸Þ¼­µå


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HRESULT SetTransform(      

    D3DTRANSFORMSTATETYPE State,     CONST D3DMATRIX *pMatrix );

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State
[in] º¯°æ ´ë»óÀÇ ÀåÄ¡ ½ºÅ×ÀÌÆ® º¯¼ö. ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡´Â,D3DTRANSFORMSTATETYPE ¿­°ÅÇüÀÇ ÀÓÀÇÀÇ ¸â¹ö ¶Ç´Â D3DTS_WORLDMATRIX ¸ÅÅ©·Î¸¦ ÁöÁ¤ÇÒ ¼ö ÀÖ´Ù.
pMatrix
[in] ÇöÀçÀÇ º¯È¯À» º¯°æÇÏ´Â D3DMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.

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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

ÀμöÀÇ 1 °³°¡ ¹«È¿ÀÎ °æ¿ì´Â,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù.



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IDirect3DDevice9::GetTransform ,IDirect3DDevice9::SetRenderState ,D3DTS_WORLD ,D3DTS_WORLDn ,D3DTS_WORLDMATRIX


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