DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 SetTransform [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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HRESULT SetTransform(
D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix );
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- State
- [in] º¯°æ ´ë»óÀÇ ÀåÄ¡ ½ºÅ×ÀÌÆ® º¯¼ö. ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡´Â,D3DTRANSFORMSTATETYPE ¿°ÅÇüÀÇ ÀÓÀÇÀÇ ¸â¹ö ¶Ç´Â D3DTS_WORLDMATRIX ¸ÅÅ©·Î¸¦ ÁöÁ¤ÇÒ ¼ö ÀÖ´Ù.
- pMatrix
- [in] ÇöÀçÀÇ º¯È¯À» º¯°æÇÏ´Â D3DMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.
ÀμöÀÇ 1 °³°¡ ¹«È¿ÀÎ °æ¿ì´Â,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù.
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IDirect3DDevice9::GetTransform ,IDirect3DDevice9::SetRenderState ,D3DTS_WORLD ,D3DTS_WORLDn ,D3DTS_WORLDMATRIX