DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 SetTexture   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::SetTexture ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::SetTexture ¸Þ¼­µå


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HRESULT SetTexture(      

    DWORD Stage,     IDirect3DBaseTexture9 *pTexture );

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Stage
[in] ÅؽºÃ³¸¦ ¼³Á¤ÇÏ´Â ½ºÅ×ÀÌÁö ½Äº°ÀÚ. ½ºÅ×ÀÌÁö ½Äº°ÀÚ´Â 0 À¸·ÎºÎÅÍ ½ÃÀ۵ȴÙ. Áö¿ø µÇ´Â ½ºÅ×ÀÌÁöÀÇ ÃÖ´ë¼ö´Â, D3DCAPS.MaxSimultaneousTextureStages ¹× D3DCAPS9.MaxTextureBlendingStages ÀÇ 2 °³ÀÇ ´É·Â¿¡ ÀÇÇØ Á¤ÇØÁø´Ù.

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pTexture
[in] IDirect3DBaseTexture9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. ¼³Á¤ÇÏ´Â ÅØ½ºÃ³¸¦ ³ªÅ¸³½´Ù.

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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ì´Â,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù.



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D3DPOOL_SCRATCH Ç® ŸÀÔÀ¸·Î »ý¼º ÇÑ ÅØ½ºÃ³ÀÇ °æ¿ì,IDirect3DDevice9::SetTexture ´Â »ç¿ëÇÒ ¼ö ¾ø´Ù. D3DDEVCAPS_TEXTURESYSTEMMEMORY ¿¡ DevCaps ¸¦ ¼³Á¤ÇßÀ» °æ¿ì¸¦ Á¦¿ÜÇØ, Ç® ŸÀÔÀÌ D3DPOOL_SYSTEMMEM ÀÇ ÅØ½ºÃ³¿¡¼­´Â IDirect3DDevice9::SetTexture ´Â »ç¿ëÇÒ ¼ö ¾ø´Ù.

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IDirect3DDevice9::GetTexture ,IDirect3DDevice9::GetTextureStageState ,IDirect3DDevice9::SetTextureStageState


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