DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 SetStreamSource   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::SetStreamSource ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::SetStreamSource ¸Þ¼­µå


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HRESULT SetStreamSource(      

    UINT StreamNumber,     IDirect3DVertexBuffer9 *pStreamData,     UINT OffsetInBytes,     UINT Stride );

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StreamNumber
[in] 0 ·ÎºÎÅÍ ½ºÆ®¸²ÀÇ ÃÖ´ë¼ö -1 ±îÁöÀÇ ¹üÀ§ÀÇ µ¥ÀÌÅÍ ½ºÆ®¸²À» ÁöÁ¤ÇÑ´Ù.
pStreamData
[in] IDirect3DVertexBuffer9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. ÁöÁ¤ÇÑ µ¥ÀÌÅÍ ½ºÆ®¸²¿¡ ¹ÙÀεå ÇÏ´Â Á¤Á¡ ¹öÆÛ¸¦ ³ªÅ¸³½´Ù.
OffsetInBytes
[in] ½ºÆ®¸² ¼±µÎ·ÎºÎÅÍ Á¤Á¡ µ¥ÀÌÅÍ ¼±µÎ±îÁöÀÇ ¿ÀÇÁ¼Â(offset) (¹ÙÀÌÆ® ´ÜÀ§). ÀåÄ¡°¡ ½ºÆ®¸² ¿ÀÇÁ¼Â(offset)¸¦ Áö¿ø ÇÒÁö ¾î¶³Áö Á¶»çÇÏ·Á¸é ,D3DDEVCAPS2 ÀÇ D3DDEVCAPS2_STREAMOFFSET Á¤¼ö¸¦ È®ÀÎÇÑ´Ù.
Stride
[in] ¼ººÐÀÇ º¸Æø (¹ÙÀÌÆ® ´ÜÀ§). ¡¸ÁÖÀÇ¡¹¸¦ ÂüÁ¶ÇÒ°Í.

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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ì´Â,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù.



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IDirect3DDevice9::GetStreamSource ,IDirect3DDevice9::DrawIndexedPrimitive ,IDirect3DDevice9::DrawIndexedPrimitiveUP ,IDirect3DDevice9::DrawPrimitive ,IDirect3DDevice9::DrawPrimitiveUP


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