DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 SetStreamSource [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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HRESULT SetStreamSource(
UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride );
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- StreamNumber
- [in] 0 ·ÎºÎÅÍ ½ºÆ®¸²ÀÇ ÃÖ´ë¼ö -1 ±îÁöÀÇ ¹üÀ§ÀÇ µ¥ÀÌÅÍ ½ºÆ®¸²À» ÁöÁ¤ÇÑ´Ù.
- pStreamData
- [in] IDirect3DVertexBuffer9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. ÁöÁ¤ÇÑ µ¥ÀÌÅÍ ½ºÆ®¸²¿¡ ¹ÙÀεå ÇÏ´Â Á¤Á¡ ¹öÆÛ¸¦ ³ªÅ¸³½´Ù.
- OffsetInBytes
- [in] ½ºÆ®¸² ¼±µÎ·ÎºÎÅÍ Á¤Á¡ µ¥ÀÌÅÍ ¼±µÎ±îÁöÀÇ ¿ÀÇÁ¼Â(offset) (¹ÙÀÌÆ® ´ÜÀ§). ÀåÄ¡°¡ ½ºÆ®¸² ¿ÀÇÁ¼Â(offset)¸¦ Áö¿ø ÇÒÁö ¾î¶³Áö Á¶»çÇÏ·Á¸é ,D3DDEVCAPS2 ÀÇ D3DDEVCAPS2_STREAMOFFSET Á¤¼ö¸¦ È®ÀÎÇÑ´Ù.
- Stride
- [in] ¼ººÐÀÇ º¸Æø (¹ÙÀÌÆ® ´ÜÀ§). ¡¸ÁÖÀÇ¡¹¸¦ ÂüÁ¶ÇÒ°Í.
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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.
½ÇÆÐÇßÀ» °æ¿ì´Â,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù.
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IDirect3DDevice9::GetStreamSource ,IDirect3DDevice9::DrawIndexedPrimitive ,IDirect3DDevice9::DrawIndexedPrimitiveUP ,IDirect3DDevice9::DrawPrimitive ,IDirect3DDevice9::DrawPrimitiveUP