DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 SetSamplerState [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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HRESULT SetSamplerState(
DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value );
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- Sampler
- [in] »ùÇ÷¯ ½ºÅ×ÀÌÁö À妽º.
- Type
- [in] ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡´Â,D3DSAMPLERSTATETYPE ¿°ÅÇüÀÇ ÀÓÀÇÀÇ ¸â¹ö¸¦ ÁöÁ¤ÇÒ ¼ö ÀÖ´Ù.
- Value
- [in] ¼³Á¤ÇÏ´Â ½ºÅ×ÀÌÆ®°ª. ÀÌ °ªÀÇ Àǹ̴ Type ÆÄ¶ó¹ÌÅÍ¿¡ ÀÇÇØ Á¤ÇØÁø´Ù.
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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.
½ÇÆÐÇßÀ» °æ¿ì´Â,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù.
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IDirect3DDevice9::GetSamplerState