DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 SetSamplerState   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::SetSamplerState ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::SetSamplerState ¸Þ¼­µå


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HRESULT SetSamplerState(      

    DWORD Sampler,     D3DSAMPLERSTATETYPE Type,     DWORD Value );

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Sampler
[in] »ùÇ÷¯ ½ºÅ×ÀÌÁö À妽º.
Type
[in] ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡´Â,D3DSAMPLERSTATETYPE ¿­°ÅÇüÀÇ ÀÓÀÇÀÇ ¸â¹ö¸¦ ÁöÁ¤ÇÒ ¼ö ÀÖ´Ù.
Value
[in] ¼³Á¤ÇÏ´Â ½ºÅ×ÀÌÆ®°ª. ÀÌ °ªÀÇ Àǹ̴ Type ÆÄ¶ó¹ÌÅÍ¿¡ ÀÇÇØ Á¤ÇØÁø´Ù.

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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ì´Â,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù.



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IDirect3DDevice9::GetSamplerState


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