DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 SetRenderState   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::SetRenderState ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::SetRenderState ¸Þ¼­µå


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HRESULT SetRenderState(      

    D3DRENDERSTATETYPE State,     DWORD Value );

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State
[in] º¯°æ ´ë»óÀÇ ÀåÄ¡ ½ºÅ×ÀÌÆ® º¯¼ö. ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡´Â,D3DRENDERSTATETYPE ¿­°ÅÇüÀÇ ÀÓÀÇÀÇ ¸â¹ö¸¦ ÁöÁ¤ÇÒ ¼ö ÀÖ´Ù.
Value
[in] ÀåÄ¡ÀÇ ·»´õ¸µ ½ºÅ×ÀÌÆ®·Î ¼³Á¤ÇÏ´Â »õ·Î¿î °ª. ÀÌ ÆÄ¶ó¹ÌÅÍÀÇ Àǹ̴ State ·Î ÁöÁ¤ÇÑ °ª¿¡ ÀÇÇØ Á¤ÇØÁø´Ù. ¿¹¸¦ µé¾î,State °¡ D3DRS_SHADEMODE ÀÇ °æ¿ì, Á¦ 2 ÆÄ¶ó¹ÌÅÍ´Â D3DSHADEMODE ¿­°ÅÇüÀÇ ¸â¹öÀÇ ¾î´À ÂÊÀΰ¡¿¡ µÈ´Ù.

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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

ÀμöÀÇ 1 °³°¡ ¹«È¿ÀÎ °æ¿ì´Â,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù.



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IDirect3DDevice9::GetRenderState ,IDirect3DDevice9::SetTransform


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