DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 SetRenderState [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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HRESULT SetRenderState(
D3DRENDERSTATETYPE State, DWORD Value );
ÆÄ¶ó¹ÌÅÍ
- State
- [in] º¯°æ ´ë»óÀÇ ÀåÄ¡ ½ºÅ×ÀÌÆ® º¯¼ö. ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡´Â,D3DRENDERSTATETYPE ¿°ÅÇüÀÇ ÀÓÀÇÀÇ ¸â¹ö¸¦ ÁöÁ¤ÇÒ ¼ö ÀÖ´Ù.
- Value
- [in] ÀåÄ¡ÀÇ ·»´õ¸µ ½ºÅ×ÀÌÆ®·Î ¼³Á¤ÇÏ´Â »õ·Î¿î °ª. ÀÌ ÆÄ¶ó¹ÌÅÍÀÇ Àǹ̴ State ·Î ÁöÁ¤ÇÑ °ª¿¡ ÀÇÇØ Á¤ÇØÁø´Ù. ¿¹¸¦ µé¾î,State °¡ D3DRS_SHADEMODE ÀÇ °æ¿ì, Á¦ 2 ÆÄ¶ó¹ÌÅÍ´Â D3DSHADEMODE ¿°ÅÇüÀÇ ¸â¹öÀÇ ¾î´À ÂÊÀΰ¡¿¡ µÈ´Ù.
¹Ýȯ°ª
¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.
ÀμöÀÇ 1 °³°¡ ¹«È¿ÀÎ °æ¿ì´Â,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù.
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IDirect3DDevice9::GetRenderState ,IDirect3DDevice9::SetTransform