DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 SetClipStatus   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::SetClipStatus ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::SetClipStatus ¸Þ¼­µå


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HRESULT SetClipStatus(      

    const D3DCLIPSTATUS9 *pClipStatus );

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pClipStatus
[in] ¼³Á¤Çϴ Ŭ¸³ ½ºÅ×ÀÌÅͽº¸¦ ±â¼úÇÏ´Â D3DCLIPSTATUS9 ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.

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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

ÀμöÁß ÇÑÂÊÀÌ ¹«È¿ÀÎ °æ¿ì´Â,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù.



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Ŭ¸³ ½ºÅ×ÀÌÅͽº´Â, ¼ÒÇÁÆ®¿þ¾î Á¤Á¡ 󸮷Π»ç¿ëÇÑ´Ù. µû¶ó¼­, Ç»¾î Çϵå¿þ¾î³ª ºñÇ»¾î Çϵå¿þ¾îÀÇ Ã³¸® ÀåÄ¡¿¡¼­´Â, ÀÌ ¸Þ¼­µå´Â Áö¿ø µÇÁö ¾Ê´Â´Ù. Ç»¾î ÀåÄ¡ÀÇ ´õ ÀÚ¼¼ÇÑ Á¤º¸´Â, ¡¸D3DCREATE ¡¹¸¦ ÂüÁ¶ÇÒ°Í.

IDirect3DDevice9::ProcessVertices ,IDirect3DDevice9::DrawPrimitive , ¶Ç´Â ±× ¿ÜÀÇ µå·ÎÀ×(Drawing) ±â´É¿¡ ÀÇÇÑ Á¤Á¡ ó¸®Áß¿¡ Ŭ¸®ÇÎÀ» À¯È¿ÇÏ°Ô Çϸé, Microsoft® Direct3D® ´Â Á¤Á¡ ¸¶´Ù Ŭ¸³ Äڵ带 °è»êÇÑ´Ù. Ŭ¸³ ÄÚµå´Â, D3DCS_* ºñÆ®ÀÇ Æí¼ºÀÌ´Ù. Á¤Á¡ÀÌ Æ¯Á¤ÀÇ Å¬¸³¸éÀÇ ¹Û¿¡ ÀÖ´Â °æ¿ì´Â, Ŭ¸³ Äڵ峻ÀÇ ´ëÀÀÇÏ´Â ºñÆ®°¡ ¼³Á¤µÈ´Ù. Direct3D ¿¡¼­´Â,ClipUnion ¹× ClipIntersection ¸â¹ö¸¦ °¡Áö´Â D3DCLIPSTATUS9 ¸¦ »ç¿ëÇØ Ŭ¸³ ½ºÅ×ÀÌÅͽº¸¦ º¸°ü À¯ÁöÇÑ´Ù. ClipUnion ´Â ÀüÁ¤Á¡ÀÇ Å¬¸³ ÄÚµåÀÇ ºñÆ® OR,ClipIntersection ´Â ºñÆ® AND ÀÌ´Ù. ClipUnion ÀÇ ÃʱⰪÀº Á¦·Î,ClipIntersection ÀÇ ÃʱⰪÀº 0xFFFFFFFF ÀÌ´Ù. D3DRS_CLIPPING ¸¦ FALSE ·Î ¼³Á¤ Çϸé,ClipUnion ¹× ClipIntersection ´Â Á¦·Î·Î ¼³Á¤µÈ´Ù. Direct3D ´Â, µå·ÎÀ×(Drawing) ó¸®ÀÇ È£Ãâ Áß(¾È)¿¡¼­ Ŭ¸³ ½ºÅ×ÀÌÅͽº¸¦ °»½ÅÇÑ´Ù. ƯÁ¤ÀÇ °³Ã¼ÀÇ Å¬¸³ ½ºÅ×ÀÌÅͽº¸¦ °è»êÇÏ·Á¸é ,ClipUnion ¹× ClipIntersection ¸¦ °¢°¢ÀÇ ÃʱⰪÀ¸·Î ¼³Á¤ÇØ, °è¼Ó µå·ÎÀ×(Drawing)¸¦ ½ÇÇàÇÑ´Ù.

IDirect3DDevice9::DrawRectPatch ¹× IDirect3DDevice9::DrawTriPatch ¿¡¼­´Â Ŭ¸³ ½ºÅ×ÀÌÅͽº¸¦ °»½ÅÇÏÁö ¾Ê´Â´Ù. À̰͵鿡 ´ëÇÑ ¼ÒÇÁÆ®¿þ¾î ¿¡¹Ä·¹À̼ÇÀÌ Á¸ÀçÇÏÁö ¾Ê±â ¶§¹®¿¡ÀÌ´Ù.

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IDirect3DDevice9::GetClipStatus


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