DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 ProcessVertices   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::ProcessVertices ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::ProcessVertices ¸Þ¼­µå


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HRESULT ProcessVertices(      

    UINT SrcStartIndex,     UINT DestIndex,     UINT VertexCount,     IDirect3DVertexBuffer9 *pDestBuffer,     IDirect3DVertexDeclaration9* pVertexDecl,     DWORD Flags );

ÆÄ¶ó¹ÌÅÍ

SrcStartIndex
[in] ·ÎµåÇÏ´Â ÃÖÃÊÀÇ Á¤Á¡ÀÇ À妽º.
DestIndex
[in] °á°ú¸¦ ÀúÀå ÇÏ´Â ¸ñÀûÁö Á¤Á¡ ¹öÆÛ³»ÀÇ ÃÖÃÊÀÇ Á¤Á¡ÀÇ À妽º.
VertexCount
[in] Ã³¸®ÇÏ´Â Á¤Á¡ÀÇ ¼ö.
pDestBuffer
[in] IDirect3DVertexBuffer9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. ÀÎÅ͸®ºê µÈ Á¤Á¡ µ¥ÀÌÅÍÀÇ ½ºÆ®¸²À» ³ªÅ¸³»´Â ¸ñÀûÁö Á¤Á¡ ¹öÆÛÀÌ´Ù.
pVertexDecl
[in] Ãâ·Â Á¤Á¡ µ¥ÀÌÅÍ ¼±¾ðÀ» ³ªÅ¸³»´Â IDirect3DVertexDeclaration9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. ¹öÀü 3.0 ÀÌÈÄÀÇ Á¤Á¡ ¼ÎÀÌ´õ¸¦ ÇöÀçÀÇ Á¤Á¡ ¼ÎÀÌ´õ·Î¼­ ¼³Á¤ÇÏ´Â °æ¿ì´Â, Ãâ·Â Á¤Á¡ ¼±¾ðÀÌ Á¸ÀçÇØ¾ß ÇÑ´Ù.
Flags
[in] Ã³¸® ¿É¼Ç. µðÆúÆ® 󸮿¡ ´ëÇØ¼­´Â ÀÌ ÆÄ¶ó¹ÌÅ͸¦ 0 À¸·Î ¼³Á¤ÇÑ´Ù. D3DPV_DONOTCOPYDATA ·Î ¼³Á¤ Çϸé, Á¤Á¡ÀÇ Ã³¸®¿¡ ¹«°ü°èÇÑ Á¤Á¡ µ¥ÀÌÅ͸¦ º¹»çó ¹öÆÛ¿¡ º¹»ç ÇÏ´Â °ÍÀ» ¸·À» ¼ö°¡ ÀÖ´Ù.

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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ì´Â,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù.



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¸ñÀûÁö Á¤Á¡ ¹öÆÛ pDestBuffer ´Â, Á¦·Î ÀÌ¿ÜÀÇ FVF ÆÄ¶ó¹ÌÅ͸¦ ÁöÁ¤ÇØ »ý¼º ÇØ¾ß ÇÑ´Ù. IDirect3DDevice9::CreateVertexBuffer ¸Þ¼­µåÀÇ È£Ãâ¿¡ ´ëÇØ ÁöÁ¤ÇÏ´Â À¯¿¬ÇÑ Á¤Á¡ Æ÷¸Ë (FVF) ÄÚµå´Â, ¸ñÀûÁö Á¤Á¡ ¹öÆÛ¿¡ Á¸ÀçÇÏ´Â Á¤Á¡ ¿ä¼Ò¸¦ ÁöÁ¤Çϰí ÀÖ´Ù.

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