DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 MultiplyTransform [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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HRESULT MultiplyTransform(
D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix );
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- State
- [in] D3DTRANSFORMSTATETYPE ¿°ÅÇüÀÇ ¸â¹ö, ¶Ç´Â D3DTS_WORLDMATRIX ¸ÅÅ©·Î. º¯°æÇÏ´Â ÀåÄ¡ Çà·ÄÀ» ½Äº°ÇÑ´Ù. °¡Àå ÀϹÝÀûÀÎ ¼³Á¤Àº D3DTS_WORLDMATRIX(0)·Î, ¿ùµå Çà·ÄÀ» º¯°æÇÏÁö¸¸, ÇÊ¿äÇϸé, ºä Çà·ÄÀ̳ª Åõ¿µ Çà·ÄÀ» º¯°æÇϵµ·Ï(µíÀÌ) ÁöÁ¤ÇÒ ¼öµµ ÀÖ´Ù.
- pMatrix
- [in] ÇöÀçÀÇ º¯È¯À» º¯°æÇÏ´Â D3DMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.
ÀμöÁß ÇÑÂÊÀÌ ¹«È¿ÀÎ °æ¿ì´Â,D3DERR_INVALIDCALL °¡ µÈ´Ù.
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°ö¼ÀÀÇ ¼ø¼´Â,State ¡¿ pMatrix ÀÌ´Ù.
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shoulder_transformation upper_arm geometry elbow transformation lower_arm geometry wrist transformation hand geometry¾ÖÇø®ÄÉÀ̼ǿ¡¼´Â, ÀÌ °èÃþÀ» ·»´õ¸µ Çϱâ À§Çؼ ÀÌÇÏÀÇ ÀÏ·ÃÀÇ È£ÃâÀ» ½Ç½ÃÇÒ ¼ö°¡ ÀÖ´Ù. ÀÌ Äڵ忡¼´Â ÀϺÎÀÇ ÆÄ¶ó¹ÌÅ͸¸ °¡¸®Å²´Ù.
IDirect3DDevice9::SetTransform(D3DTS_WORLDMATRIX(0), shoulder_transform) IDirect3DDevice9::DrawPrimitive(upper_arm) IDirect3DDevice9::MultiplyTransform(D3DTS_WORLDMATRIX(0), elbow_transform) IDirect3DDevice9::DrawPrimitive(lower_arm) IDirect3DDevice9::MultiplyTransform(D3DTS_WORLDMATRIX(0), wrist_transform) IDirect3DDevice9::DrawPrimitive(hand)
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IDirect3DDevice9::DrawPrimitive ,IDirect3DDevice9::SetTransform ,D3DTS_WORLD ,D3DTS_WORLDn ,D3DTS_WORLDMATRIX