DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 MultiplyTransform   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::MultiplyTransform ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::MultiplyTransform ¸Þ¼­µå


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HRESULT MultiplyTransform(      

    D3DTRANSFORMSTATETYPE State,     CONST D3DMATRIX *pMatrix );

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State
[in] D3DTRANSFORMSTATETYPE ¿­°ÅÇüÀÇ ¸â¹ö, ¶Ç´Â D3DTS_WORLDMATRIX ¸ÅÅ©·Î. º¯°æÇÏ´Â ÀåÄ¡ Çà·ÄÀ» ½Äº°ÇÑ´Ù. °¡Àå ÀϹÝÀûÀÎ ¼³Á¤Àº D3DTS_WORLDMATRIX(0)·Î, ¿ùµå Çà·ÄÀ» º¯°æÇÏÁö¸¸, ÇÊ¿äÇϸé, ºä Çà·ÄÀ̳ª Åõ¿µ Çà·ÄÀ» º¯°æÇϵµ·Ï(µíÀÌ) ÁöÁ¤ÇÒ ¼öµµ ÀÖ´Ù.
pMatrix
[in] ÇöÀçÀÇ º¯È¯À» º¯°æÇÏ´Â D3DMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.

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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

ÀμöÁß ÇÑÂÊÀÌ ¹«È¿ÀÎ °æ¿ì´Â,D3DERR_INVALIDCALL °¡ µÈ´Ù.



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°ö¼ÀÀÇ ¼ø¼­´Â,State ¡¿ pMatrix ÀÌ´Ù.

¾ÖÇø®ÄÉÀ̼ÇÀÌ, º¯È¯ÀÇ °èÃþ ±¸Á¶¸¦ »ç¿ëÇØ µ¿ÀÛÇϱâ À§Çؼ­,IDirect3DDevice9::MultiplyTransform ¸Þ¼­µå¸¦ »ç¿ëÇÏ´Â Àϵµ »ý°¢ÇÒ ¼ö ÀÖ´Ù. ¿¹¸¦ µé¾î, ÆÈÀ» ³ªÅ¸³»´Â Áö¿À¸ÞÆ®¸®¿Í º¯È¯Àº, ÀÌÇÏÀÇ °èÃþ¿¡¼­ ±¸¼ºÇÏ´Â Àϵµ ÀÖ´Ù.

shoulder_transformation
    upper_arm geometry
    elbow transformation
    	lower_arm geometry
    	wrist transformation
		hand geometry

¾ÖÇø®ÄÉÀ̼ǿ¡¼­´Â, ÀÌ °èÃþÀ» ·»´õ¸µ Çϱâ À§Çؼ­ ÀÌÇÏÀÇ ÀÏ·ÃÀÇ È£ÃâÀ» ½Ç½ÃÇÒ ¼ö°¡ ÀÖ´Ù. ÀÌ Äڵ忡¼­´Â ÀϺÎÀÇ ÆÄ¶ó¹ÌÅ͸¸ °¡¸®Å²´Ù.

IDirect3DDevice9::SetTransform(D3DTS_WORLDMATRIX(0), 
    shoulder_transform)
IDirect3DDevice9::DrawPrimitive(upper_arm)
IDirect3DDevice9::MultiplyTransform(D3DTS_WORLDMATRIX(0), 
    elbow_transform)
IDirect3DDevice9::DrawPrimitive(lower_arm)
IDirect3DDevice9::MultiplyTransform(D3DTS_WORLDMATRIX(0), 
    wrist_transform)
IDirect3DDevice9::DrawPrimitive(hand)

ÂüÁ¶

IDirect3DDevice9::DrawPrimitive ,IDirect3DDevice9::SetTransform ,D3DTS_WORLD ,D3DTS_WORLDn ,D3DTS_WORLDMATRIX


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