DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 GetTransform   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::GetTransform ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::GetTransform ¸Þ¼­µå


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HRESULT GetTransform(      

    D3DTRANSFORMSTATETYPE State,     D3DMATRIX *pMatrix );

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State
[in] º¯°æ ´ë»óÀÇ ÀåÄ¡ ½ºÅ×ÀÌÆ® º¯¼ö. ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡´Â,D3DTRANSFORMSTATETYPE ¿­°ÅÇüÀÇ ÀÓÀÇÀÇ ¸â¹ö ¶Ç´Â D3DTS_WORLDMATRIX ¸ÅÅ©·Î¸¦ ÁöÁ¤ÇÒ ¼ö ÀÖ´Ù.
pMatrix
[out] µ¹·Á¹Þ´Â º¯È¯ ½ºÅ×ÀÌÆ®¸¦ ³ªÅ¸³»´Â D3DMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.

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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

ÀμöÁß ÇÑÂÊÀÌ ¹«È¿ÀÎ °æ¿ì´Â,D3DERR_INVALIDCALL °¡ µÈ´Ù.



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ÀÌ ¸Þ¼­µå´Â,D3DCREATE_PUREDEVICE ¸¦ »ç¿ëÇØ »ý¼º ÇÑ ÀåÄ¡ÀÇ ÀåÄ¡ ½ºÅ×ÀÌÆ®¸¦ µ¹·ÁÁÖÁö ¾Ê´Â´Ù. ÀÌ ¸Þ¼­µå¸¦ »ç¿ëÇÏ·Á¸é ,D3DCREATE ¿Ü ¸î°³ÀÇ Ç÷¡±×°ªÀ» ÁöÁ¤ÇØ ÀåÄ¡¸¦ »ý¼º ÇÒ Çʿ䰡 ÀÖ´Ù.

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IDirect3DDevice9::SetTransform


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