DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 GetTransform [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
|
| Microsoft DirectX 9.0 |
º¯È¯ ½ºÅ×ÀÌÆ®¸¦ ±â¼úÇÏ´Â Çà·ÄÀ» ¾ò¾î¿Â´Ù.
±¸¹®
HRESULT GetTransform(
D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix );
ÆÄ¶ó¹ÌÅÍ
- State
- [in] º¯°æ ´ë»óÀÇ ÀåÄ¡ ½ºÅ×ÀÌÆ® º¯¼ö. ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡´Â,D3DTRANSFORMSTATETYPE ¿°ÅÇüÀÇ ÀÓÀÇÀÇ ¸â¹ö ¶Ç´Â D3DTS_WORLDMATRIX ¸ÅÅ©·Î¸¦ ÁöÁ¤ÇÒ ¼ö ÀÖ´Ù.
- pMatrix
- [out] µ¹·Á¹Þ´Â º¯È¯ ½ºÅ×ÀÌÆ®¸¦ ³ªÅ¸³»´Â D3DMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
¹Ýȯ°ª
¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.
ÀμöÁß ÇÑÂÊÀÌ ¹«È¿ÀÎ °æ¿ì´Â,D3DERR_INVALIDCALL °¡ µÈ´Ù.
ÁÖÀÇ
ÀÌ ¸Þ¼µå´Â,D3DCREATE_PUREDEVICE ¸¦ »ç¿ëÇØ »ý¼º ÇÑ ÀåÄ¡ÀÇ ÀåÄ¡ ½ºÅ×ÀÌÆ®¸¦ µ¹·ÁÁÖÁö ¾Ê´Â´Ù. ÀÌ ¸Þ¼µå¸¦ »ç¿ëÇÏ·Á¸é ,D3DCREATE ¿Ü ¸î°³ÀÇ Ç÷¡±×°ªÀ» ÁöÁ¤ÇØ ÀåÄ¡¸¦ »ý¼º ÇÒ Çʿ䰡 ÀÖ´Ù.
ÂüÁ¶
IDirect3DDevice9::SetTransform