DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 GetStreamSource   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::GetStreamSource ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::GetStreamSource ¸Þ¼­µå


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HRESULT GetStreamSource(      

    UINT StreamNumber,     IDirect3DVertexBuffer9 **ppStreamData,     UINT *pOffsetInBytes,     UINT *pStride );

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StreamNumber
[in] µ¥ÀÌÅÍ ½ºÆ®¸²À» ÁöÁ¤ÇÑ´Ù. ¹üÀ§´Â, 0 À¸·ÎºÎÅÍ, ½ºÆ®¸²ÀÇ ÃÖ´ë¼ö·ÎºÎÅÍ 1 À» »« °ª±îÁöÀÌ´Ù.
ppStreamData
[in, out] ÁöÁ¤ÇÑ µ¥ÀÌÅÍ ½ºÆ®¸²¿¡ ¹ÙÀÎµå µÇ°í ÀÖ´Â Á¤Á¡ ¹öÆÛ¸¦ ³ªÅ¸³»´Â IDirect3DVertexBuffer9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ ÁÖ¼Ò.
pOffsetInBytes
[out] ½ºÆ®¸² ¼±µÎ·ÎºÎÅÍ Á¤Á¡ µ¥ÀÌÅÍ ¼±µÎ±îÁöÀÇ ¿ÀÇÁ¼Â(offset)°¡ ÀúÀå µÈ Æ÷ÀÎÅÍ. ¿ÀÇÁ¼Â(offset)´Â ¹ÙÀÌÆ® ´ÜÀ§·Î ³ªÅ¸³­´Ù. ¡¸ÁÖÀÇ¡¹¸¦ ÂüÁ¶ÇÒ°Í.
pStride
[out] µ¹·ÁÁÖ¾îÁø ¼ººÐÀÇ º¸Æø (¹ÙÀÌÆ® ´ÜÀ§)ÀÇ Æ÷ÀÎÅÍ. ¡¸ÁÖÀÇ¡¹¸¦ ÂüÁ¶ÇÒ°Í.

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½ÇÆÐÇßÀ» °æ¿ì´Â,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù.



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ÁÖ  ÀÌ ¸Þ¼­µå¸¦ È£ÃâÇϸé,IDirect3DVertexBuffer9 ÀÎÅÍÆäÀ̽º¿¡ ´ëÇÑ ³»ºÎ ÂüÁ¶ Ä«¿îÆ®°¡ Áõ°¡ÇÑ´Ù. ÀÌ IDirect3DVertexBuffer9 ÀÎÅÍÆäÀ̽º¸¦ »ç¿ëÇØ ³¡³ÂÀ» ¶§¿¡ IUnknown::Release ¸¦ È£ÃâÇÏÁö ¾ÊÀ¸¸é ¸Þ¸ð¸® ´©¼ö°¡ ¹ß»ýÇÑ´Ù.

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IDirect3DDevice9::SetStreamSource


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