DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 GetSoftwareVertexProcessing   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::GetSoftwareVertexProcessing ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::GetSoftwareVertexProcessing ¸Þ¼­µå


Á¤Á¡ ó¸® ¸ðµå (Çϵå¿þ¾î ¶Ç´Â ¼ÒÇÁÆ®¿þ¾î)¸¦ ¾ò¾î¿Â´Ù.

±¸¹®

BOOL GetSoftwareVertexProcessing(VOID);

¹Ýȯ°ª

¼ÒÇÁÆ®¿þ¾î Á¤Á¡ 󸮰¡ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì´Â, TRUE ¸¦ µ¹·ÁÁØ´Ù. ±× ÀÌ¿ÜÀÇ °æ¿ì´Â, FALSE ¸¦ µ¹·ÁÁØ´Ù.



ÁÖÀÇ

¾ÖÇø®ÄÉÀ̼ÇÀº, ¹Í½º ¸ðµåÀÇ ÀåÄ¡¸¦ »ý¼º ÇØ, ¼ÒÇÁÆ®¿þ¾î Á¤Á¡ ó¸®¿Í Çϵå¿þ¾î Á¤Á¡ ó¸®ÀÇ ¾çÂÊ ¸ðµÎ¿¡ »ç¿ëÇÒ ¼ö ÀÖ´Ù. Microsoft® DirectX® 8. x ·Î Á¤Á¡ ó¸® ¸ðµå¸¦ ¹Ù²Ù·Á¸é , ·»´õ¸µ ½ºÅ×ÀÌÆ® D3DRS_SOFTWAREVERTEXPROCESSING ¿Í ÀûÀýÇÑ BOOL Àμö¸¦ ÁöÁ¤ÇØ IDirect3DDevice9::SetRenderState ¸¦ »ç¿ëÇÑ´Ù. ·»´õ¸µ ½ºÅ×ÀÌÆ®¸¦ »ç¿ëÇÏ´Â ¹æ¹ý¿¡´Â, ½ºÅ×ÀÌÆ® ºí·ÏÀÇ Àǹ̵éÀ» Á¤ÀÇÇÏ´Â °ÍÀÌ ¾î·Æ´Ù°í ÇÏ´Â °áÁ¡ÀÌ ÀÖ´Ù. ¾ÖÇø®ÄÉÀ̼ǰú ·±Å¸ÀÓ¿¡¼­´Â, ¿©ºÐÀÇ Ã³¸®¸¦ ½ÇÇàÇÏÁö ¾ÊÀ¸¸é ¾ÈµÇ¾î, ¶Ç ½ºÅ×ÀÌÆ® ºí·ÏÀÇ ±â·Ï ¹× Àç»ýÁß¿¡´Â ÁÖÀǰ¡ ÇÊ¿äÇÏ´Ù.

DirectX 9.0 ¿¡¼­´Â, ´ë½Å¿¡ SetSoftwareVertexProcessing ¸¦ »ç¿ëÇÑ´Ù. ÀÌ »õ·Î¿î ¾ÖÇø®ÄÉÀÌ¼Ç ÇÁ·Î±×·¡¹Ö ÀÎÅÍÆäÀ̽º (API)´Â ½ºÅ×ÀÌÆ® ºí·Ï¿¡ ÀÇÇØ ±â·ÏµÇÁö ¾Ê´Â´Ù.

ÂüÁ¶

IDirect3DDevice9::SetSoftwareVertexProcessing


© 2002 Microsoft Corporation. All rights reserved.
¡èTOP