DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 GetSamplerState   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::GetSamplerState ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::GetSamplerState ¸Þ¼­µå


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HRESULT GetSamplerState(      

    DWORD Sampler,     D3DSAMPLERSTATETYPE Type,     DWORD* pValue );

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Sampler
[in] »ùÇ÷¯ ½ºÅ×ÀÌÁö À妽º.
Type
[in] ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡´Â,D3DSAMPLERSTATETYPE ¿­°ÅÇüÀÇ ÀÓÀÇÀÇ ¸â¹ö¸¦ ÁöÁ¤ÇÒ ¼ö ÀÖ´Ù.
pValue
[out] ¾ò¾î¿Â´Ù ½ºÅ×ÀÌÆ®°ª. ÀÌ °ªÀÇ Àǹ̴ Type ÆÄ¶ó¹ÌÅÍ¿¡ ÀÇÇØ Á¤ÇØÁø´Ù.

¹Ýȯ°ª

¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ì´Â,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù.



ÁÖÀÇ

ÀÌ ¸Þ¼­µå´Â,D3DCREATE_PUREDEVICE ¸¦ »ç¿ëÇØ »ý¼º ÇÑ ÀåÄ¡ÀÇ ÀåÄ¡ ½ºÅ×ÀÌÆ®¸¦ µ¹·ÁÁÖÁö ¾Ê´Â´Ù. ÀÌ ¸Þ¼­µå¸¦ »ç¿ëÇÏ·Á¸é ,D3DCREATE ¿Ü ¸î°³ÀÇ °ªÀ» ÁöÁ¤ÇØ ÀåÄ¡¸¦ »ý¼º ÇÒ Çʿ䰡 ÀÖ´Ù.

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IDirect3DDevice9::SetSamplerState


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