DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 GetRenderTargetData   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::GetRenderTargetData ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::GetRenderTargetData ¸Þ¼­µå


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HRESULT GetRenderTargetData(      

    IDirect3DSurface9* pRenderTarget,     IDirect3DSurface9* pDestSurface );

ÆÄ¶ó¹ÌÅÍ

pRenderTarget
[in] ·»´õ¸µ Ÿ°ÙÀ» ³ªÅ¸³»´Â IDirect3DSurface9 °³Ã¼ÀÇ Æ÷ÀÎÅÍ.
pDestSurface
[in] ¸ñÀûÁö Ç¥¸éÀ» ³ªÅ¸³»´Â IDirect3DSurface9 °³Ã¼ÀÇ Æ÷ÀÎÅÍ.

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ÀμöÁß ÇÑÂÊÀÌ ¹«È¿ÀÎ °æ¿ì´Â,D3DERR_INVALIDCALL °¡ µÈ´Ù.



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Àü¼Û¿øÇ¥¸éÀº, POOL_DEFAULT ·Î »ý¼º ÇÑ º¸ÅëÀÇ ·»´õ¸µ Ÿ°Ù ¶Ç´Â ·»´õ¸µ Ÿ°Ù ÅØ½ºÃ³ÀÇ ·¹º§ (¹Ó¸Ê ¶Ç´Â Å¥ºê ÅØ½ºÃ³)ÀÌ ¾Æ´Ï¸é ¾ÈµÈ´Ù.

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