DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 GetRenderTarget   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::GetRenderTarget ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::GetRenderTarget ¸Þ¼­µå


·»´õ¸µ Ÿ°Ù Ç¥¸éÀ» ¾ò¾î¿Â´Ù.

±¸¹®

HRESULT GetRenderTarget(      

    DWORD RenderTargetIndex,     IDirect3DSurface9 **ppRenderTarget );

ÆÄ¶ó¹ÌÅÍ

RenderTargetIndex
[in] ·»´õ¸µ Ÿ°ÙÀÇ À妽º. ¡¸ÁÖÀÇ¡¹¸¦ ÂüÁ¶ÇÒ°Í.
ppRenderTarget
[out] IDirect3DSurface9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ ÁÖ¼Ò. µ¹·Á¹Þ´Â ÀÌ ÀåÄ¡ÀÇ ·»´õ¸µ Ÿ°Ù Ç¥¸éÀ» ³ªÅ¸³½´Ù.

¹Ýȯ°ª

¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ì, ¹«È¿ÀÎ Àμö°¡ ÀÖ¾úÀ» °æ¿ì´Â D3DERR_INVALIDCALL ¸¦, ÁöÁ¤µÈ À妽º¿¡ »ç¿ëÇÒ ¼ö ÀÖ´Â ·»´õ¸µ Ÿ°ÙÀÌ ¾ø¾ú´ø °æ¿ì´Â D3DERR_NOTFOUND ¸¦ µ¹·ÁÁØ´Ù.



ÁÖÀÇ

ÀåÄ¡´Â, º¹¼öÀÇ ·»´õ¸µ Ÿ°ÙÀ» Áö¿ø ÇÒ ¼ö ÀÖ°Ô µÇ¾ú´Ù. ÀåÄ¡°¡ Áö¿ø ÇÏ´Â ·»´õ¸µ Ÿ°ÙÀÇ ¼ö´Â,D3DCAPS9 ÀÇ NumSimultaneousRTs ¸â¹ö¿¡ ÀúÀå µÇ°í ÀÖ´Ù. ¡¸º¹¼öÀÇ ·»´õ¸µ Ÿ°Ù¡¹À» ÂüÁ¶ÇÒ°Í.

ÀÌ ¸Þ¼­µå¸¦ È£ÃâÇϸé,IDirect3DSurface9 ÀÎÅÍÆäÀ̽º¿¡ ´ëÇÑ ³»ºÎ ÂüÁ¶ Ä«¿îÆ®°¡ Áõ°¡ÇÑ´Ù. ÀÌ IDirect3DSurface9 ÀÎÅÍÆäÀ̽º¸¦ ´Ù »ç¿ëÇßÀ» ¶§¿¡ IUnknown::Release ¸¦ È£ÃâÇÏÁö ¾ÊÀ¸¸é ¸Þ¸ð¸® ´©¼ö°¡ ¹ß»ýÇÑ´Ù.

ÂüÁ¶

IDirect3DDevice9::SetRenderTarget


© 2002 Microsoft Corporation. All rights reserved.
¡èTOP