DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 GetPaletteEntries   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::GetPaletteEntries ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::GetPaletteEntries ¸Þ¼­µå


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HRESULT GetPaletteEntries(      

    UINT PaletteNumber,     PALETTEENTRY *pEntries );

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PaletteNumber
[in] ¾ò¾î¿Â´Ù ƯÁ¤ÀÇ ÆÈ·¹Æ®¸¦ ½Äº°ÇÏ´Â ¼­¼ö°ª.
pEntries
[in, out] µ¹·Á¹Þ´Â ÆÈ·¹Æ® ¿£Æ®¸®¸¦ ³ªÅ¸³»´Â PALETTEENTRY ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.

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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ì´Â,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù.



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PALETTEENTRY ÀÇ ´õ ÀÚ¼¼ÇÑ Á¤º¸´Â, ¡¸Microsoft® Platform Software Development Kit (SDK)¡¹¸¦ ÂüÁ¶ÇÒ°Í.

ÁÖ  Microsoft DirectX® 9.0 ¿¡¼­´Â,PALETTEENTRY ±¸Á¶Ã¼ÀÇ peFlags ¸â¹ö´Â, Platform SDK ¿¡ ¼³¸íµÇ°í ÀÖµµ·Ï(µíÀÌ)´Â ±â´ÉÇÏÁö ¾Ê´Â´Ù. peFlags ¸â¹ö´Â, ÇöÀç, 8 ºñÆ® ÆÈ·¹Æ®È­ Æ÷¸ËÀÇ ¾ËÆÄ ä³ÎÀÌ´Ù.

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IDirect3DDevice9::GetCurrentTexturePalette ,IDirect3DDevice9::SetCurrentTexturePalette ,IDirect3DDevice9::SetPaletteEntries ,ÅØ½ºÃ³ ÆÈ·¹Æ®


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