DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 GetBackBuffer [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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HRESULT GetBackBuffer(
UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer );
ÆÄ¶ó¹ÌÅÍ
- iSwapChain
- [in] ½º¿Ò üÀÎÀ» ÁöÁ¤ÇÏ´Â ºÎÈ£ ¾øÀ½ Á¤¼ö.
- BackBuffer
- [in] µ¹·ÁÁÖ´Â ¹é ¹öÆÛ °³Ã¼ÀÇ À妽º. ¹é ¹öÆÛ´Â 0 À¸·ÎºÎÅÍ ¹é ¹öÆÛÀÇ ÃѼö - 1 ±îÁö ³Ñ¹ö¸µ µÈ´Ù. 0 ÀÇ ¹Ýȯ°ªÀº ÃÖÃÊÀÇ ¹é ¹öÆÛ¸¦ ³ªÅ¸³», ÇÁ·ÐÆ® ¹öÆÛ´Â ¾Æ´Ï´Ù. ÀÌ ¸Þ¼µå¸¦ »ç¿ëÇØ ÇÁ·ÐÆ® ¹öÆÛ¿¡ ¾×¼¼½º ÇÒ ¼ö ¾ø´Ù.
- Type
- [in] Microsoft® DirectX® 9.0 ¿¡¼´Â ½ºÅ×·¹¿À ºä´Â Áö¿øµÇÁö ¾Ê±â ¶§¹®¿¡, ÀÌ ÆÄ¶ó¹ÌÅÍÀÇ À¯È¿ÇÑ °ªÀº D3DBACKBUFFER_TYPE_MONO »ÓÀÌ´Ù.
- ppBackBuffer
- [out, retval] µ¹·Á¹Þ´Â ¹é ¹öÆÛ Ç¥¸éÀ» ³ªÅ¸³»´Â IDirect3DSurface9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ ÁÖ¼Ò.
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