DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 GetBackBuffer   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::GetBackBuffer ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::GetBackBuffer ¸Þ¼­µå


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HRESULT GetBackBuffer(      

    UINT iSwapChain,     UINT BackBuffer,     D3DBACKBUFFER_TYPE Type,     IDirect3DSurface9 **ppBackBuffer );

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iSwapChain
[in] ½º¿Ò üÀÎÀ» ÁöÁ¤ÇÏ´Â ºÎÈ£ ¾øÀ½ Á¤¼ö.
BackBuffer
[in] µ¹·ÁÁÖ´Â ¹é ¹öÆÛ °³Ã¼ÀÇ À妽º. ¹é ¹öÆÛ´Â 0 À¸·ÎºÎÅÍ ¹é ¹öÆÛÀÇ ÃѼö - 1 ±îÁö ³Ñ¹ö¸µ µÈ´Ù. 0 ÀÇ ¹Ýȯ°ªÀº ÃÖÃÊÀÇ ¹é ¹öÆÛ¸¦ ³ªÅ¸³», ÇÁ·ÐÆ® ¹öÆÛ´Â ¾Æ´Ï´Ù. ÀÌ ¸Þ¼­µå¸¦ »ç¿ëÇØ ÇÁ·ÐÆ® ¹öÆÛ¿¡ ¾×¼¼½º ÇÒ ¼ö ¾ø´Ù.
Type
[in] Microsoft® DirectX® 9.0 ¿¡¼­´Â ½ºÅ×·¹¿À ºä´Â Áö¿øµÇÁö ¾Ê±â ¶§¹®¿¡, ÀÌ ÆÄ¶ó¹ÌÅÍÀÇ À¯È¿ÇÑ °ªÀº D3DBACKBUFFER_TYPE_MONO »ÓÀÌ´Ù.
ppBackBuffer
[out, retval] µ¹·Á¹Þ´Â ¹é ¹öÆÛ Ç¥¸éÀ» ³ªÅ¸³»´Â IDirect3DSurface9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ ÁÖ¼Ò.

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BackBuffer °¡ ¹é ¹öÆÛÀÇ ÃѼö ÀÌ»óÀÇ °æ¿ì, ÇÔ¼ö´Â ½ÇÆÐÇØ,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù.



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