DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 EndStateBlock   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::EndStateBlock ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::EndStateBlock ¸Þ¼­µå


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HRESULT EndStateBlock(      

    IDirect3DStateBlock9 **ppSB );

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ppSB
[in, retval] ½ºÅ×ÀÌÆ® ºí·Ï ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ.

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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ìÀÇ ¹Ýȯ°ªÀº ´ÙÀ½´ë·Î.

D3DERR_INVALIDCALL¸Þ¼­µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼­µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.


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°ª 0xFFFFFFFF ´Â, ¹«È¿ÀÎ ½ºÅ×ÀÌÆ® ºí·Ï ÇÚµéÀÌ´Ù.

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IDirect3DDevice9::BeginStateBlock ,IDirect3DDevice9::CreateStateBlock


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