DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 DrawPrimitiveUP [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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HRESULT DrawPrimitiveUP(
D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride );
ÆÄ¶ó¹ÌÅÍ
- PrimitiveType
- [in] D3DPRIMITIVETYPE ¿°ÅÇüÀÇ ¸â¹ö. ·»´õ¸µ ÇÏ´Â ±âº»µµÇüÀÇ Á¾·ù¸¦ ±â¼úÇÑ´Ù.
- PrimitiveCount
- [in] ·»´õ¸µ ÇÏ´Â ±âº»µµÇüÀÇ ¼ö. ±âº»µµÇüÀÇ Çã¿ë ÃÖ´ë¼ö´Â,D3DCAPS9 ±¸Á¶Ã¼ÀÇ MaxPrimitiveCount ¸â¹ö¸¦ Ã¼Å©ÇØ °áÁ¤µÈ´Ù.
- pVertexStreamZeroData
- [in] Á¤Á¡ ½ºÆ®¸² 0 ¿¡ »ç¿ëÇϱâ À§ÇÑ Á¤Á¡ µ¥ÀÌÅÍÀÇ »ç¿ëÀÚ ¸Þ¸ð¸® Æ÷ÀÎÅÍ.
- VertexStreamZeroStride
- [in] °¢ Á¤Á¡ÀÇ µ¥ÀÌÅͰ£ÀÇ º¸Æø (¹ÙÀÌÆ® ´ÜÀ§).
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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.
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D3DERR_INVALIDCALL ¸Þ¼µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.
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ÀÌ ¸Þ¼µå´Â, Á¤Á¡ µ¥ÀÌÅ͸¦ Á¤Á¡ ¹öÆÛ¿¡ ÀúÀå ÇÒ ¼ö ¾ø´Â ¾ÖÇø®ÄÉÀ̼ÇÀ¸·Î »ç¿ëÇÑ´Ù. ÀÌ ¸Þ¼µå´Â ´ÜÀÏÀÇ Á¤Á¡ ½ºÆ®¸²¸¸À» Áö¿ø ÇÑ´Ù. ÀÌ È£ÃâÀº, Á¦°øµÈ Á¤Á¡ µ¥ÀÌÅÍÀÇ Æ÷ÀÎÅÍ¿Í Á¤Á¡ ½ºÆ®¸²ÀÇ º¸Æø 0 À» »ç¿ëÇÑ´Ù. ½ºÆ®¸² 0 ÀÌ¿ÜÀÇ Á¤Á¡ ½ºÆ®¸²À» ÂüÁ¶ÇÏ´Â ÇöÀç Á¤Á¡ ¼ÎÀÌ´õ¸¦ ¼±¾ðÇÒ ¼ö ¾ø´Ù .
IDirect3DDevice9::DrawPrimitiveUP ÀÇ È£ÃâÀÇ µÚ,IDirect3DDevice9::GetStreamSource ·Î ÂüÁ¶µÇ´Â ½ºÆ®¸² 0 ÀÇ ¼³Á¤Àº, NULL ·Î ¼³Á¤µÈ´Ù.
IDirect3DDevice9::DrawPrimitiveUP ¿¡ °Ç³×ÁÖ´Â Á¤Á¡ µ¥ÀÌÅÍ´Â, È£ÃâÀÇ µÚµµ º¸°ü À¯ÁöÇÒ ÇÊ¿ä´Â ¾ø´Ù. Microsoft® Direct3D® ´Â, È£Ãâ·ÎºÎÅÍ µ¹¾Æ¿À±â Àü¿¡, ±× µ¥ÀÌÅÍ¿¡ÀÇ ¾×¼¼½º¸¦ ¿Ï·áÇÑ´Ù.
Á¾·¡ÀÇ, °íÁ¤ ±â´ÉÀ» °¡Áö´Â ¾ÖÇø®ÄÉÀ̼ÇÀ» Microsoft DirectX® 9.0 À¸·Î ó¸®ÇÒ ¶§´Â, Draw È£ÃâÀ» ½Ç½ÃÇϱâ Àü¿¡ IDirect3DDevice9::SetFVF ¿¡ÀÇ È£ÃâÀ» Ãß°¡ÇÒ Çʿ䰡 ÀÖ´Ù.
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IDirect3DDevice9::DrawIndexedPrimitiveUP ,IDirect3DDevice9::SetStreamSource ,IDirect3DDevice9::DrawPrimitive