DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 DrawPrimitive   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::DrawPrimitive ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::DrawPrimitive ¸Þ¼­µå


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HRESULT DrawPrimitive(      

    D3DPRIMITIVETYPE PrimitiveType,     UINT StartVertex,     UINT PrimitiveCount );

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PrimitiveType
[in] D3DPRIMITIVETYPE ¿­°ÅÇüÀÇ ¸â¹ö. ·»´õ¸µ ÇÏ´Â ±âº»µµÇüÀÇ Á¾·ù¸¦ ±â¼úÇÑ´Ù.
StartVertex
[in] ·ÎµåÇÏ´Â ÃÖÃÊÀÇ Á¤Á¡ÀÇ À妽º. StartVertex ¸¦ ¼±µÎ¿¡, ¿Ã¹Ù¸¥ Á¤Á¡¼ö°¡ Á¤Á¡ ¹öÆÛ·ÎºÎÅÍ ÀоÁø´Ù.
PrimitiveCount
[in] ·»´õ¸µ ÇÏ´Â ±âº»µµÇüÀÇ ¼ö. ±âº»µµÇüÀÇ Çã¿ë ÃÖ´ë¼ö´Â,D3DCAPS9 ±¸Á¶Ã¼ÀÇ MaxPrimitiveCount ¸â¹ö¸¦ Ã¼Å©ÇØ °áÁ¤µÈ´Ù. PrimitiveCount ´Â, ±âº»µµÇü ŸÀÔÀ¸·Î ÁöÁ¤µÈ ±âº»µµÇüÀÇ ¼öÀÌ´Ù. ¶óÀÎ ¸®½ºÆ®ÀÇ °æ¿ì, °¢ ±âº»µµÇü´Â 2 °³ÀÇ Á¤Á¡À» °®´Â´Ù. »ï°¢Çü ¸®½ºÆ®ÀÇ °æ¿ì, °¢ ±âº»µµÇü´Â 3 °³ÀÇ Á¤Á¡À» °®´Â´Ù.

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D3DERR_INVALIDCALL¸Þ¼­µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼­µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.


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ÇÑ ¹ø¿¡ 1 °³ÀÇ »ï°¢ÇüÀ» ÁöÁ¤ÇØ IDirect3DDevice9::DrawPrimitive À» È£ÃâÇØ¼­´Â ¾ÈµÈ´Ù.

Á¾·¡ÀÇ, °íÁ¤ ±â´ÉÀ» °¡Áö´Â ¾ÖÇø®ÄÉÀ̼ÇÀ» Microsoft® DirectX® 9.0 À¸·Î ó¸®ÇÒ ¶§´Â, Draw È£ÃâÀ» ½Ç½ÃÇϱâ Àü¿¡ IDirect3DDevice9::SetFVF ¿¡ÀÇ È£ÃâÀ» Ãß°¡ÇÒ Çʿ䰡 ÀÖ´Ù.

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IDirect3DDevice9::DrawIndexedPrimitive ,IDirect3DDevice9::SetStreamSource ,±âº»µµÇüÀÇ ·»´õ¸µ


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