DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 DrawPrimitive [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
|
| Microsoft DirectX 9.0 |
ÇöÀçÀÇ µ¥ÀÌÅÍ ÀÔ·Â ½ºÆ®¸² ¼¼Æ®·ÎºÎÅÍ, ÁöÁ¤µÈ ŸÀÔÀÇ ºñÀ妽º ÷ºÎ Áö¿À¸ÞÆ®¸® ±âº»µµÇüÀÇ ¼ø¼¸¦ ·»´õ¸µ ÇÑ´Ù.
±¸¹®
HRESULT DrawPrimitive(
D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount );
ÆÄ¶ó¹ÌÅÍ
- PrimitiveType
- [in] D3DPRIMITIVETYPE ¿°ÅÇüÀÇ ¸â¹ö. ·»´õ¸µ ÇÏ´Â ±âº»µµÇüÀÇ Á¾·ù¸¦ ±â¼úÇÑ´Ù.
- StartVertex
- [in] ·ÎµåÇÏ´Â ÃÖÃÊÀÇ Á¤Á¡ÀÇ À妽º. StartVertex ¸¦ ¼±µÎ¿¡, ¿Ã¹Ù¸¥ Á¤Á¡¼ö°¡ Á¤Á¡ ¹öÆÛ·ÎºÎÅÍ ÀоÁø´Ù.
- PrimitiveCount
- [in] ·»´õ¸µ ÇÏ´Â ±âº»µµÇüÀÇ ¼ö. ±âº»µµÇüÀÇ Çã¿ë ÃÖ´ë¼ö´Â,D3DCAPS9 ±¸Á¶Ã¼ÀÇ MaxPrimitiveCount ¸â¹ö¸¦ Ã¼Å©ÇØ °áÁ¤µÈ´Ù. PrimitiveCount ´Â, ±âº»µµÇü ŸÀÔÀ¸·Î ÁöÁ¤µÈ ±âº»µµÇüÀÇ ¼öÀÌ´Ù. ¶óÀÎ ¸®½ºÆ®ÀÇ °æ¿ì, °¢ ±âº»µµÇü´Â 2 °³ÀÇ Á¤Á¡À» °®´Â´Ù. »ï°¢Çü ¸®½ºÆ®ÀÇ °æ¿ì, °¢ ±âº»µµÇü´Â 3 °³ÀÇ Á¤Á¡À» °®´Â´Ù.
¹Ýȯ°ª
¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.
½ÇÆÐÇßÀ» °æ¿ìÀÇ ¹Ýȯ°ªÀº ´ÙÀ½´ë·Î.
D3DERR_INVALIDCALL ¸Þ¼µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.
ÁÖÀÇ
ÇÑ ¹ø¿¡ 1 °³ÀÇ »ï°¢ÇüÀ» ÁöÁ¤ÇØ IDirect3DDevice9::DrawPrimitive À» È£ÃâÇØ¼´Â ¾ÈµÈ´Ù.
Á¾·¡ÀÇ, °íÁ¤ ±â´ÉÀ» °¡Áö´Â ¾ÖÇø®ÄÉÀ̼ÇÀ» Microsoft® DirectX® 9.0 À¸·Î ó¸®ÇÒ ¶§´Â, Draw È£ÃâÀ» ½Ç½ÃÇϱâ Àü¿¡ IDirect3DDevice9::SetFVF ¿¡ÀÇ È£ÃâÀ» Ãß°¡ÇÒ Çʿ䰡 ÀÖ´Ù.
ÂüÁ¶
IDirect3DDevice9::DrawIndexedPrimitive ,IDirect3DDevice9::SetStreamSource ,±âº»µµÇüÀÇ ·»´õ¸µ