DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 CreateVertexShader [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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HRESULT CreateVertexShader(
const DWORD *pFunction, IDirect3DVertexShader9** ppShader );
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- pFunction
- [in] Á¤Á¡ ¼ÎÀÌ´õ ±â´É ÅäÅ« ¹è¿ÀÇ Æ÷ÀÎÅÍ. ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡¼´Â, °¢ Á¤Á¡¿¡ Àû¿ëÇϴ ó¸®¸¦ Á¤ÀÇÇÑ´Ù.
- ppShader
- [out, retval] µ¹·Á¹Þ´Â Á¤Á¡ ¼ÎÀÌ´õÀÇ ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. ¡¸IDirect3DVertexShader9 ¡¹¸¦ ÂüÁ¶ÇÒ°Í.
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D3DERR_INVALIDCALL ¸Þ¼µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù. D3DERR_OUTOFVIDEOMEMORY Microsoft® Direct3D® °¡ 󸮸¦ ½Ç½ÃÇϴµ¥ ÃæºÐÇÑ µð½ºÇ÷¹ÀÌ ¸Þ¸ð¸®°¡ ¾ø´Ù. E_OUTOFMEMORY Direct3D °¡ È£ÃâÀ» ¿Ï·áÇϱâ À§ÇÑ ÃæºÐÇÑ ¸Þ¸ð¸®¸¦ ÇÒ´çÇÒ ¼ö°¡ ¾ø¾ú´Ù.
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ÀåÄ¡¸¦ »ý¼º ÇÒ ¶§IDirect3D9::CreateDevice ´Â µ¿ÀÛ Ç÷¡±×¸¦ »ç¿ëÇØ, Çϵå¿þ¾î¿Í ¼ÒÇÁÆ®¿þ¾îÀÇ ¾îµð¿¡¼ Á¤Á¡À» ó¸®ÇÒ±î °áÁ¤ÇÑ´Ù. ¼³Á¤ ¹æ¹ý¹ýÀº 3 °³ ÀÖ´Ù.
- Çϵå¿þ¾î·Î Á¤Á¡À» ó¸®ÇÏ·Á¸é , D3DCREATE_HARDWARE_VERTEXPROCESSING ¸¦ ¼³Á¤ÇÑ´Ù.
- ¼ÒÇÁÆ®¿þ¾î·Î Á¤Á¡À» ó¸®ÇÏ·Á¸é , D3DCREATE_SOFTWARE_VERTEXPROCESSING ¸¦ ¼³Á¤ÇÑ´Ù.
Çϵå¿þ¾î ¶Ç´Â ¼ÒÇÁÆ®¿þ¾î·Î Á¤Á¡À» ó¸®ÇÏ·Á¸é , D3DCREATE_MIXED_VERTEXPROCESSING ¸¦ ¼³Á¤ÇÑ´Ù.
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IDirect3D9::CreateDevice ,D3DXAssembleShader