DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 CreateStateBlock   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::CreateStateBlock ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::CreateStateBlock ¸Þ¼­µå


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HRESULT CreateStateBlock(      

    D3DSTATEBLOCKTYPE Type,     IDirect3DStateBlock9** ppSB );

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Type
[in] ¸Þ¼­µå·Î ¼öÁß¿¡ ³Ö´Â ½ºÅ×ÀÌÆ® µ¥ÀÌÅÍÀÇ Á¾·ù. ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡´Â,D3DSTATEBLOCKTYPE ¿­°ÅÇüÀ¸·Î Á¤Àǵǰí ÀÖ´Â °ªÀ» ¼³Á¤ÇÒ ¼ö ÀÖ´Ù.
ppSB
[out, retval] ½ºÅ×ÀÌÆ® ºí·Ï ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ.

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D3DERR_OUTOFVIDEOMEMORYMicrosoft® Direct3D® °¡ 󸮸¦ ½Ç½ÃÇϴµ¥ ÃæºÐÇÑ µð½ºÇ÷¹ÀÌ ¸Þ¸ð¸®°¡ ¾ø´Ù.
E_OUTOFMEMORYDirect3D °¡ È£ÃâÀ» ¿Ï·áÇϱâ À§ÇÑ ÃæºÐÇÑ ¸Þ¸ð¸®¸¦ ÇÒ´çÇÒ ¼ö°¡ ¾ø¾ú´Ù.


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IDirect3DDevice9::BeginStateBlock ,IDirect3DDevice9::EndStateBlock


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