DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 CreatePixelShader   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::CreatePixelShader ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::CreatePixelShader ¸Þ¼­µå


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HRESULT CreatePixelShader(      

    CONST DWORD *pFunction,     IDirect3DPixelShader9** ppShader );

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pFunction
[in] È¥ÇÕ Ã³¸®¸¦ ÁöÁ¤ÇÏ´Â Çȼ¿ ¼ÎÀÌ´õ ÇÔ¼öÀÇ ÅäÅ« ¹è¿­ÀÇ Æ÷ÀÎÅÍ. NULL ¸¦ ÁöÁ¤ÇÒ ¼ö ¾ø´Ù.
ppShader
[out, retval] µ¹·Á¹Þ´Â Çȼ¿ ¼ÎÀÌ´õÀÇ ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. ¡¸IDirect3DVertexShader9 ¡¹¸¦ ÂüÁ¶ÇÒ°Í.

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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ì´Â, ´ÙÀ½ÀÇ ¸î°³ÀÇ °ªÀ» µ¹·ÁÁØ´Ù.

D3DERR_INVALIDCALL¸Þ¼­µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼­µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.
D3DERR_OUTOFVIDEOMEMORYMicrosoft® Direct3D® °¡ 󸮸¦ ½Ç½ÃÇϴµ¥ ÃæºÐÇÑ µð½ºÇ÷¹ÀÌ ¸Þ¸ð¸®°¡ ¾ø´Ù.
E_OUTOFMEMORYDirect3D °¡ È£ÃâÀ» ¿Ï·áÇϱâ À§ÇÑ ÃæºÐÇÑ ¸Þ¸ð¸®¸¦ ÇÒ´çÇÒ ¼ö°¡ ¾ø¾ú´Ù.


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D3DXAssembleShader ,D3DXAssembleShaderFromFile


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