DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 CreatePixelShader [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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HRESULT CreatePixelShader(
CONST DWORD *pFunction, IDirect3DPixelShader9** ppShader );
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- pFunction
- [in] È¥ÇÕ Ã³¸®¸¦ ÁöÁ¤ÇÏ´Â Çȼ¿ ¼ÎÀÌ´õ ÇÔ¼öÀÇ ÅäÅ« ¹è¿ÀÇ Æ÷ÀÎÅÍ. NULL ¸¦ ÁöÁ¤ÇÒ ¼ö ¾ø´Ù.
- ppShader
- [out, retval] µ¹·Á¹Þ´Â Çȼ¿ ¼ÎÀÌ´õÀÇ ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. ¡¸IDirect3DVertexShader9 ¡¹¸¦ ÂüÁ¶ÇÒ°Í.
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½ÇÆÐÇßÀ» °æ¿ì´Â, ´ÙÀ½ÀÇ ¸î°³ÀÇ °ªÀ» µ¹·ÁÁØ´Ù.
D3DERR_INVALIDCALL ¸Þ¼µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù. D3DERR_OUTOFVIDEOMEMORY Microsoft® Direct3D® °¡ 󸮸¦ ½Ç½ÃÇϴµ¥ ÃæºÐÇÑ µð½ºÇ÷¹ÀÌ ¸Þ¸ð¸®°¡ ¾ø´Ù. E_OUTOFMEMORY Direct3D °¡ È£ÃâÀ» ¿Ï·áÇϱâ À§ÇÑ ÃæºÐÇÑ ¸Þ¸ð¸®¸¦ ÇÒ´çÇÒ ¼ö°¡ ¾ø¾ú´Ù.
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D3DXAssembleShader ,D3DXAssembleShaderFromFile