DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 CreateDepthStencilSurface   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::CreateDepthStencilSurface ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::CreateDepthStencilSurface ¸Þ¼­µå


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HRESULT CreateDepthStencilSurface(      

    UINT Width,     UINT Height,     D3DFORMAT Format,     D3DMULTISAMPLE_TYPE MultiSample,     DWORD MultisampleQuality,     BOOL Discard,     IDirect3DSurface9** ppSurface,     HANDLE* pHandle );

ÆÄ¶ó¹ÌÅÍ

Width
[in] ½ºÅÙ½Ç Ç¥¸éÀÇ Æø (Çȼ¿ ´ÜÀ§).
Height
[in] ½ºÅÙ½Ç Ç¥¸éÀÇ ³ôÀÌ (Çȼ¿ ´ÜÀ§).
Format
[in] D3DFORMAT ¿­°ÅÇüÀÇ ¸â¹ö. ½ºÅÙ½Ç Ç¥¸éÀÇ Æ÷¸ËÀ» ±â¼úÇÑ´Ù. ÀÌ °ªÀº, ±× ÀåÄ¡¿¡ ´ëÇØ¼­ ¿­°ÅµÈ ½ºÅÙ½Ç Æ÷¸ËÀÇ 1 °³°¡ ¾Æ´Ï¸é ¾ÈµÈ´Ù.
MultiSample
[in] D3DMULTISAMPLE_TYPE ¿­°ÅÇüÀÇ ¸â¹ö. ¸ÖƼ »ùÇøµ ¹öÆÛ ŸÀÔÀ» ±â¼úÇÑ´Ù. ÀÌ °ªÀº, »ç¿ëÇÒ ¼ö ÀÖ´Â ¸ÖƼ »ùÇøµ ŸÀÔÀÇ 1 °³°¡ ¾Æ´Ï¸é ¾ÈµÈ´Ù. ÀÌ Ç¥¸éÀ» IDirect3DDevice9::SetDepthStencilSurface ¿¡ °Ç³×ÁÙ ¶§´Â, ¸ÖƼ »ùÇøµ ŸÀÔÀÌ,IDirect3DDevice9::SetRenderTarget ·Î ¼³Á¤µÈ ·»´õ¸µ Ÿ°ÙÀÇ °Í°ú °°Áö ¾ÊÀ¸¸é ¾È µÈ´Ù.
MultisampleQuality
[in] Ç°Áú ·¹º§. À¯È¿ ¹üÀ§´Â, 0 À¸·ÎºÎÅÍ,IDirect3D9::CheckDeviceMultiSampleType ·Î »ç¿ëÇÏ´Â pQualityLevels ¿¡ µ¹·Á¹Þ´Â ·¹º§·ÎºÎÅÍ 1 À» »« °ª±îÁöÀÌ´Ù. À̰ͺ¸´Ù Å« °ªÀ» °Ç³×ÁÖ¸é ¿¡·¯ D3DERR_INVALIDCALL °¡ ¹ÝȯµÈ´Ù. Æä¾î·Î µÈ ·»´õ¸µ Ÿ°Ù°ú ½ºÅÙ½Ç Ç¥¸éÀÇ MultisampleQuality °ª, MultiSample ŸÀÔÀÌ, ¸ðµÎ ÀÏÄ¡Çϰí ÀÖÀ» Çʿ䰡 ÀÖ´Ù.
Discard
[in] ÀÌ Ç÷¡±×´Â, z ¹öÆÛÀÇ ÆÄ±â¸¦ À¯È¿ÇÏ°Ô ÇÏ´Â °æ¿ì´Â TRUE ¿¡, ±× ÀÌ¿ÜÀÇ °æ¿ì´Â FALSE ·Î ¼³Á¤ÇÑ´Ù.

ÀÌ Ç÷¡±×¸¦ ¼³Á¤ÇßÀ» °æ¿ì, ´Ù¸¥ ±íÀÌ Ç¥¸éÀ¸·Î IDirect3DDevice9::Present ¶Ç´Â IDirect3DDevice9::SetDepthStencilSurface ¸¦ È£ÃâÇϸé, ½ºÅÙ½Ç ¹öÆÛÀÇ ³»¿ëÀÌ ¹«È¿°¡ µÈ´Ù.

ÀÌ Ç÷¡±×´Â,D3DPRESENTFLAG ÀÇ Á¤¼ö D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL ¿Í °°Àº µ¿ÀÛÀ» ÇÑ´Ù.

ppSurface
[out, retval] »ý¼º µÈ ½ºÅÙ½Ç Ç¥¸é ¸®¼Ò½º¸¦ ³ªÅ¸³»´Â IDirect3DSurface9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ ÁÖ¼Ò.
pHandle
[in] ¿¹¾àÀÌ ³¡³­ »óÅÂ. ÀÌ ÆÄ¶ó¹ÌÅÍ´Â NULL ·Î ¼³Á¤ÇÑ´Ù.

¹Ýȯ°ª

¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ì´Â, ´ÙÀ½ÀÇ ¸î°³ÀÇ °ªÀ» µ¹·ÁÁØ´Ù.

D3DERR_NOTAVAILABLEÀÌ ÀåÄ¡´Â, Á¶È¸µÈ ¸ÖƼ »ùÇà ŸÀÔÀ» Áö¿ø Çϰí ÀÖÁö ¾Ê´Ù.
D3DERR_INVALIDCALL¸Þ¼­µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼­µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.
D3DERR_OUTOFVIDEOMEMORYMicrosoft® Direct3D® °¡ 󸮸¦ ½Ç½ÃÇϴµ¥ ÃæºÐÇÑ µð½ºÇ÷¹ÀÌ ¸Þ¸ð¸®°¡ ¾ø´Ù.
E_OUTOFMEMORYDirect3D °¡ È£ÃâÀ» ¿Ï·áÇϱâ À§ÇÑ ÃæºÐÇÑ ¸Þ¸ð¸®¸¦ ÇÒ´çÇÒ ¼ö°¡ ¾ø¾ú´Ù.


ÁÖÀÇ

½ºÅÙ½Ç ¹öÆÛÀÇ ¸Þ¸ð¸® Ŭ·¡½º´Â, Ç×»ó D3DPOOL_DEFAULT ÀÌ´Ù.

ÂüÁ¶

IDirect3DDevice9::UpdateSurface


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