DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 ColorFill   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::ColorFill ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::ColorFill ¸Þ¼­µå


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HRESULT ColorFill(      

    IDirect3DSurface9 *pSurface,     CONST RECT *pRect,     D3DCOLOR color );

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pSurface
[in] ÀüºÎ Ä¥Çϴ ǥ¸éÀÇ Æ÷ÀÎÅÍ.
pRect
[in] Àü¼Û¿øÁ÷»ç°¢ÇüÀÇ Æ÷ÀÎÅÍ. NULL¸¦ »ç¿ë Çϸé, Ç¥¸é Àüü°¡ ÀüºÎ Ä¥ÇØÁø´Ù.
color
[in] ÀüºÎ Ä¥ÇØ¿¡ »ç¿ëÇÏ´Â »ö.

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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ìÀÇ ¹Ýȯ°ªÀº ´ÙÀ½´ë·Î.

D3DERR_INVALIDCALL¸Þ¼­µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼­µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.


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ÀÌ ¸Þ¼­µå´Â, Ç® ŸÀÔÀÌ D3DPOOL_DEFAULT ÀÎ ·»´õ¸µ Ÿ°Ù, ·»´õ¸µ Ÿ°ÙÀÇ ÅØ½ºÃ³ Ç¥¸é, ¹× ¿ÀÇÁ ½ºÅ©¸°ÀÇ Æò¸é Ç¥¸é¿¡¸¸ Àû¿ëÇÒ ¼ö ÀÖ´Ù.

IDirect3DDevice9::ColorFill ´Â ¾î´À Æ÷¸Ë¿¡¼­µµ »ç¿ëÇÒ ¼ö ÀÖ´Ù. ´Ù¸¸, ÂüÁ¶ ÀåÄ¡ ¶Ç´Â ¼ÒÇÁÆ®¿þ¾î ÀåÄ¡¸¦ »ç¿ëÇϰí ÀÖ´Â °æ¿ì´Â, Áö¿ø µÇ´Â Æ÷¸ËÀº D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_YUY2, D3DFMT_G8R8_G8B8, D3DFMT_UYVY, D3DFMT_R8G8_B8G8, D3DFMT_R16F, D3DFMT_G16R16F, D3DFMT_A16B16G16R16F, D3DFMT_R32F, D3DFMT_G32R32F, ¹× D3DFMT_A32B32G32R32F »ÓÀδÙ.

Microsoft® DirectX® 7.0 ¶Ç´Â DirectX 8. x µå¶óÀ̹ö¸¦ »ç¿ëÇÏ´Â °æ¿ì, Áö¿ø µÇ´Â YUV Æ÷¸ËÀº, D3DFMT_UYVY ¿Í D3DFMT_YUY2 »ÓÀδÙ.

ÂüÁ¶

D3DPOOL


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