DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 BeginStateBlock [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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HRESULT BeginStateBlock(VOID);
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¾ÖÇø®ÄÉÀ̼ÇÀº ÀÌ ¸Þ¼µå¸¦ È£ÃâÇϱâ Àü¿¡ IDirect3DDevice9::ValidateDevice ¸Þ¼µå¸¦ È£ÃâÇØ ±â·ÏÇÏ´Â ¸ðµç ½ºÅ×ÀÌÆ®°¡ À¯È¿ÇÑ °ÍÀ» È®ÀÎ ÇÒ ¼ö ÀÖ´Ù.
IDirect3DDevice9::BeginStateBlock ¸¦ È£ÃâÇÏ°í ³ª¼ IDirect3DDevice9::EndStateBlock ¸¦ È£ÃâÇϱâ±îÁö ½ºÅ×ÀÌÆ® ºí·Ï¿¡ ±â·ÏÇÒ ¼ö ÀÖ´Â ¸Þ¼µå´Â, ´ÙÀ½°ú °°´Ù.
- IDirect3DDevice9::LightEnable
- IDirect3DDevice9::SetClipPlane
- IDirect3DDevice9::SetIndices
- IDirect3DDevice9::SetLight
- IDirect3DDevice9::SetMaterial
- IDirect3DDevice9::SetPixelShader
- IDirect3DDevice9::SetPixelShaderConstantB
- IDirect3DDevice9::SetPixelShaderConstantF
- IDirect3DDevice9::SetPixelShaderConstantI
- IDirect3DDevice9::SetRenderState
- IDirect3DDevice9::SetStreamSource
- IDirect3DDevice9::SetTexture
- IDirect3DDevice9::SetTextureStageState
- IDirect3DDevice9::SetTransform
- IDirect3DDevice9::SetViewport
- IDirect3DDevice9::SetVertexShader
- IDirect3DDevice9::SetVertexShaderConstantB
- IDirect3DDevice9::SetVertexShaderConstantF
- IDirect3DDevice9::SetVertexShaderConstantI
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IDirect3DDevice9::EndStateBlock ,IDirect3DDevice9::CreateStateBlock