DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DCubeTexture9 AddDirtyRect   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DCubeTexture9::AddDirtyRect ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DCubeTexture9::AddDirtyRect ¸Þ¼­µå


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HRESULT AddDirtyRect(      

    D3DCUBEMAP_FACES FaceType,     CONST RECT *pDirtyRect );

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FaceType
[in] D3DCUBEMAP_FACES ¿­°ÅÇüÀÇ ¸â¹ö. Å¥ºê ¸ÊÀÇ Ç¥¸éÀ» ½Äº°ÇÑ´Ù.
pDirtyRect
[in] RECT ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ. ´õƼ ¿µ¿ªÀ» ÁöÁ¤ÇÑ´Ù. NULL ¸¦ ÁöÁ¤ Çϸé, Å¥ºê ÅØ½ºÃ³ Àüü¸¦ °¡¸®µµ·Ï(µíÀÌ) ´õƼ ¿µ¿ªÀÌ È®´ëÇÑ´Ù.

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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ì´Â,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù.



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ÆÛÆ÷¸Õ½º À§¿¡ÀÇ ÀÌÀ¯·ÎºÎÅÍ, ´õƼ ¿µ¿ªÀº ÅØ½ºÃ³ÀÇ ·¹º§ 0 ¿¡ ´ëÇÑ º¸°í ±â·ÏÇÑ´Ù. ¼­ºê ·¹º§¿¡ ´ëÇØ¼­´Â, ´ëÀÀÇÏ´Â (½ºÄÉÀϸµ µÈ) Á÷»ç°¢Çü ¶Ç´Â ¹Ú½ºµµ ´õƼÀÎ °Í°ú »óÁ¤ÇÑ´Ù. D3DLOCK_NO_DIRTY_UPDATE ¶Ç´Â D3DLOCK_READONLY ¸¦ ÁöÁ¤ÇÏÁö ¾Ê°í IDirect3DCubeTexture9::LockRect ¶Ç´Â IDirect3DVolumeTexture9::LockBox ¸¦ È£ÃâÇϸé, ´õƼ ¿µ¿ªÀÌ ÀÚµ¿ÀûÀ¸·Î ±â·ÏµÈ´Ù. ¶Ç,IDirect3DDevice9::UpdateSurface ÀÇ È£ÃâÇØ¿¡ À־ÀÇ ¸ñÀûÁö Ç¥¸éÀº, ´õƼ·Î¼­ ¸¶Å© µÈ´Ù.

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IDirect3DCubeTexture9::GetLevelDesc ,IDirect3DCubeTexture9::LockRect ,IDirect3DCubeTexture9::UnlockRect


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