DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3D9 [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
Microsoft® Direct3D® °³Ã¼¸¦ »ý¼º ÇØ, °³Ã¼ÀÇ È¯°æÀ» ¼Â¾÷ ÇÏ·Á¸é ,IDirect3D9 ÀÎÅÍÆäÀ̽ºÀÇ ¸Þ¼µå¸¦ »ç¿ëÇÑ´Ù. ÀÌ ÀÎÅÍÆäÀ̽º¿¡´Â, ÀåÄ¡ÀÇ ´É·ÂÀ» ¿°Å ¹× ¾ò¾î¿Â´Ù À¯ÀÍÀÇ ¸Þ¼µå°¡ Æ÷ÇԵȴÙ.
IDirect3D9 ¸â¹ö
CheckDepthStencilMatch ½ºÅÙ½Ç Æ÷¸ËÀÌ, ƯÁ¤ÀÇ µð½ºÇ÷¹ÀÌ ¸ðµå¿¡¼ÀÇ ·»´õ¸µ Ÿ°Ù Æ÷¸Ë°ú ȣȯ¼ºÀÌ ÀÖÀ»Áö ¾î¶³Áö¸¦ Á¶»çÇÑ´Ù.
CheckDeviceFormat Ç¥¸éÀÇ Æ÷¸ËÀÌ, ÁöÁ¤ÇÑ ¸®¼Ò½º ŸÀÔÀ¸·Î¼ ÀÌ¿ëÇÒ ¼ö ÀÖÀ»Áö ¾î¶³Áö, ¹× ÀÌ ¾î´ðÅ͸¦ »ç¿ëÇÏ´Â ÀåÄ¡·Î ÅØ½ºÃ³, ½ºÅÙ½Ç ¹öÆÛ, ·»´õ¸µ Ÿ°Ù Áß Çϳª, ¶Ç´Â À̰͵é 3 °³ÀÇ Æí¼ºÀ¸·Î¼ »ç¿ëÇÒ ¼ö ÀÖÀ»Áö ¾î¶³Áö¸¦ Á¶»çÇÑ´Ù.
CheckDeviceFormatConversion ÀåÄ¡°¡ µð½ºÇ÷¹ÀÌ Æ÷¸ËÀÇ º¯È¯À» Áö¿ø ÇÒÁö ¾î¶³Áö¸¦ Å×½ºÆ®ÇÑ´Ù. CheckDeviceMultiSampleType ÀÌ ÀåÄ¡·Î ¸ÖƼ »ùÇøµ Å×Å©´ÐÀ» ÀÌ¿ëÇÒ ¼ö ÀÖÀ»Áö ¾î¶³Áö¸¦ Á¶»çÇÑ´Ù.
CheckDeviceType ¾î´ðÅÍ·Î Çϵå¿þ¾î °¡¼ÓÈ ÀåÄ¡ ŸÀÔÀÌ »ç¿ë °¡´ÉÇѰ¡ ¾î¶²°¡¸¦ È®ÀÎÇÑ´Ù.
CreateDevice µð½ºÇ÷¹ÀÌ ¾î´ðÅ͸¦ ³ªÅ¸³»±â À§ÇÑ ÀåÄ¡¸¦ »ý¼º ÇÑ´Ù.
EnumAdapterModes ÀÌ¿ë °¡´ÉÇÑ ¾î´ðÅÍ ¸ðµå¸¦ ¿°ÅÇÑ´Ù. GetAdapterCount ½Ã½ºÅÛ¿¡ ÀÖ´Â ¾î´ðÅÍÀÇ ¼ö¸¦ µ¹·ÁÁØ´Ù.
GetAdapterDisplayMode ¾î´ðÅÍÀÇ ÇöÀçÀÇ µð½ºÇ÷¹ÀÌ ¸ðµå¸¦ ¾ò¾î¿Â´Ù.
GetAdapterIdentifier IDirect3D9 ÀÎÅÍÆäÀ̽º°¡ ÀνºÅϽºÈ µÈ ½ÃÁ¡¿¡¼ ½Ã½ºÅÛ¿¡ Á¸ÀçÇϰí ÀÖ´ø ¹°¸®ÀûÀÎ µð½ºÇ÷¹ÀÌ ¾î´ðÅ͸¦ ±â¼úÇÑ´Ù.
GetAdapterModeCount ¾î´ðÅÍ·Î ÀÌ¿ë °¡´ÉÇÑ µð½ºÇ÷¹ÀÌ ¸ðµåÀÇ ¼ö¸¦ µ¹·ÁÁØ´Ù.
GetAdapterMonitor Direct3D °³Ã¼¿¡ °ü·ÃÁöÀ» ¼ö ÀÖ´Â ¸ð´ÏÅÍÀÇ ÇÚµéÀ» µ¹·ÁÁØ´Ù.
GetDeviceCaps ÀåÄ¡¿¡ ´ëÇÑ ÀåÄ¡ °íÀ¯ÀÇ Á¤º¸¸¦ ¾ò¾î¿Â´Ù.
RegisterSoftwareDevice Ç÷¯±× °¡´ÉÇÑ ¼ÒÇÁÆ®¿þ¾î ÀåÄ¡¸¦ µî·ÏÇÑ´Ù. ¼ÒÇÁÆ®¿þ¾î ÀåÄ¡´Â ¼ÒÇÁÆ®¿þ¾î¿¡ ÀÇÇÑ ·¡½ºÅÍȸ¦ Á¦°øÇÑ´Ù. À̰Ϳ¡ ÀÇÇØ, ¾ÖÇø®ÄÉÀ̼ÇÀº, ´Ù¾çÇÑ ¼ÒÇÁÆ®¿þ¾î ·¡½ºÅͶóÀÌÀú¿¡ ¾×¼¼½º ÇÒ ¼ö ÀÖ´Ù.
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IDirect3D9 ÀÎÅÍÆäÀ̽º¸¦ ¾ò¾î¿À·Á¸é,Direct3DCreate9 ÇÔ¼ö¸¦ È£ÃâÇÑ´Ù.
LPDIRECT3D9 ¹× PDIRECT3D9 ÇüÀº,IDirect3D9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅͷμ Á¤ÀǵȴÙ.
typedef struct IDirect3D9 *LPDIRECT3D9, *PDIRECT3D9;
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»ó¼Ó¹ÞÀº°÷ IUnknown Çì´õ d3d9.h ÀÓÆ÷Æ® ¶óÀ̺귯¸® d3d9.lib ÃÖÀúÇÑÀÇ operating system Windows 98
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Direct3DCreate9