DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ¿­°ÅÇü D3DSHADEMODE   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DSHADEMODE ¿­°ÅÇü
 
Microsoft DirectX 9.0

D3DSHADEMODE ¿­°ÅÇü


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typedef enum _D3DSHADEMODE {
    D3DSHADE_FLAT = 1,
    D3DSHADE_GOURAUD = 2,
    D3DSHADE_PHONG = 3,
    D3DSHADE_FORCE_DWORD = 0x7fffffff
} D3DSHADEMODE;

Á¤¼ö

D3DSHADE_FLAT

flat shading ¸ðµå. »ï°¢ÇüÀÇ ÃÖÃÊÀÇ Á¤Á¡ÀÇ »ö¼ººÐ°ú ½ºÆåÅ¥·¯ ¼ººÐÀÌ, Ç¥¸éÀÇ »ö¼ººÐ°ú ½ºÆåÅ¥·¯ ¼ººÐÀ» °áÁ¤Çϱâ À§Çؼ­(¶§¹®¿¡) »ç¿ëµÈ´Ù. ÀÌ »öÀº »ï°¢Çü Àüü¿¡ °ÉÃļ­ ¸¶À» ¾ø°Ô Àû¿ëµÈ´Ù. Áï, º¸°£ µÇÁö ¾Ê´Â´Ù. ½ºÆåÅ¥·¯ ¾ËÆÄ´Â º¸°£ µÈ´Ù. ¡¸ÁÖÀÇ¡¹¸¦ ÂüÁ¶ÇÒ°Í.

D3DSHADE_GOURAUD

gouraud shading ¸ðµå. Ç¥¸éÀÇ »ö¼ººÐ°ú ½ºÆåÅ¥·¯ ¼ººÐÀº, »ï°¢ÇüÀÇ 3 °³ÀÇ Á¤Á¡°£ÀÇ ¼±Çü º¸°£¿¡ ÀÇÇØ °áÁ¤µÈ´Ù.

D3DSHADE_PHONG

ÇöÀç Áö¿øÇÏÁö ¾Ê´Â´Ù.

D3DSHADE_FORCE_DWORD

ÀÌ ¿­°ÅÇüÀ» °­Á¦ÀûÀ¸·Î 32 ºñÆ® »çÀÌÁî¿¡ ÄÄÆÄÀÏ ÇÑ´Ù. ÀÌ °ªÀº »ç¿ëµÇÁö ¾Ê¾Ò´Ù.

ÁÖÀÇ

flat shading ¸ðµåÀÇ »ï°¢ÇüÀÇ ÃÖÃÊÀÇ Á¤Á¡Àº, ´ÙÀ½°ú °°ÀÌ Á¤ÀǵȴÙ.

ÀÌ ¿­°ÅÇüÀÇ ¸â¹ö´Â,D3DRS_SHADEMODE ·»´õ¸µ ½ºÅ×ÀÌÆ®ÀÇ °ªÀ» Á¤ÀÇÇÑ´Ù.

¿­°ÅÇüÀÇ Á¤º¸

Çì´õd3d9types.h
ÃÖÀúÇÑÀÇ operating system Windows 98

ÂüÁ¶

D3DRENDERSTATETYPE


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