DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ¿­°ÅÇü D3DDECLUSAGE   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DDECLUSAGE ¿­°ÅÇü
 
Microsoft DirectX 9.0

D3DDECLUSAGE ¿­°ÅÇü


Á¤Á¡ µ¥ÀÌÅÍÀÇ ±âº»ÀûÀÎ »ç¿ë¹ýÀ» ½Äº°ÇÑ´Ù.

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typedef enum _D3DDECLUSAGE {
    D3DDECLUSAGE_POSITION = 0,
    D3DDECLUSAGE_BLENDWEIGHT = 1,
    D3DDECLUSAGE_BLENDINDICES = 2,
    D3DDECLUSAGE_NORMAL = 3,
    D3DDECLUSAGE_PSIZE = 4,
    D3DDECLUSAGE_TEXCOORD = 5,
    D3DDECLUSAGE_TANGENT = 6,
    D3DDECLUSAGE_BINORMAL = 7,
    D3DDECLUSAGE_TESSFACTOR = 8,
    D3DDECLUSAGE_POSITIONT = 9,
    D3DDECLUSAGE_COLOR = 10,
    D3DDECLUSAGE_FOG = 11,
    D3DDECLUSAGE_DEPTH = 12,
    D3DDECLUSAGE_SAMPLE = 13
} D3DDECLUSAGE;

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D3DDECLUSAGE_POSITION

À§Ä¡ µ¥ÀÌÅÍ. UsageIndex = 0 ÀÇ D3DDECLUSAGE_POSITION ´Â, °íÁ¤ ±â´É Á¤Á¡ ó¸® ¹× N ÆÐÄ¡ Å×¼³·¹ÀÌÅÍ¿¡¼­ÀÇ º¯È¯µÇÁö ¾ÊÀº À§Ä¡¸¦ ÁöÁ¤ÇÑ´Ù. UsageIndex = 1 ÀÇ D3DDECLUSAGE_POSITION ´Â, °íÁ¤ ±â´É Á¤Á¡ ¼ÎÀÌ´õ¿¡¼­ÀÇ ½ºÅ°´×À» À§ÇÑ º¯È¯µÇÁö ¾ÊÀº À§Ä¡¸¦ ÁöÁ¤ÇÑ´Ù.

D3DDECLUSAGE_BLENDWEIGHT

È¥ÇÕÀÇ Áß·®°¨ µ¥ÀÌÅÍ. UsageIndex = 0 ÀÇ D3DDECLUSAGE_BLENDWEIGHT ´Â, °íÁ¤ ±â´É Á¤Á¡ 󸮿¡¼­ÀÇ ºí·»µåÀÇ Áß·®°¨À» ÁöÁ¤ÇÑ´Ù.

D3DDECLUSAGE_BLENDINDICES

È¥ÇÕ À妽º µ¥ÀÌÅÍ. UsageIndex = 0 ÀÇ D3DDECLUSAGE_BLENDINDICES ´Â, À妽º ÷ºÎÀÇ ÆÈ·¹Æ® ½ºÅ°´×À» »ç¿ëÇÑ °íÁ¤ ±â´É Á¤Á¡ 󸮸¦ À§ÇÑ Çà·Ä À妽º¸¦ ÁöÁ¤ÇÑ´Ù.

D3DDECLUSAGE_NORMAL

Á¤Á¡ ¹ý¼± µ¥ÀÌÅÍ. UsageIndex = 0 ÀÇ D3DDECLUSAGE_NORMAL ´Â, °íÁ¤ ±â´É Á¤Á¡ ó¸® ¹× N ÆÐÄ¡ Å×¼³·¹ÀÌÅ͸¦ À§ÇÑ Á¤Á¡ ¹ý¼±À» ÁöÁ¤ÇÑ´Ù. UsageIndex = 1 ÀÇ D3DDECLUSAGE_NORMAL ´Â, °íÁ¤ ±â´É Á¤Á¡ 󸮿¡¼­ÀÇ ½ºÅ°´×À» À§ÇÑ Á¤Á¡ ¹ý¼±À» ÁöÁ¤ÇÑ´Ù.

D3DDECLUSAGE_PSIZE

Æ÷ÀÎÆ® »çÀÌÁî µ¥ÀÌÅÍ. UsageIndex = 0 ÀÇ D3DDECLUSAGE_PSIZE ´Â, ·¡½ºÅͶóÀÌÀúÀÇ ¼Â¾÷ ¿£ÁøÀÌ Æ÷ÀÎÆ®¸¦ Æ÷ÀÎÆ® ½ºÇÁ¶óÀÌÆ® ±â´É¿ëÀÇ »ç°¢Çü¿¡ È®ÀåÇÒ °æ¿ì¿¡ »ç¿ëÇÏ´Â Æ÷ÀÎÆ® »çÀÌÁî ¼Ó¼ºÀ» ÁöÁ¤ÇÑ´Ù.

D3DDECLUSAGE_TEXCOORD

ÅØ½ºÃ³ ÁÂÇ¥ µ¥ÀÌÅÍ. UsageIndex = n ÀÇ D3DDECLUSAGE_TEXCOORD ´Â, °íÁ¤ ±â´É Á¤Á¡ ó¸® ¹× ps_3_0 º¸´Ù ÀüÀÇ Çȼ¿ ¼ÎÀÌ´õ¿¡¼­ÀÇ ÅØ½ºÃ³ ÁÂÇ¥¸¦ ÁöÁ¤ÇÑ´Ù. À̰ÍÀ» »ç¿ëÇØ »ç¿ëÀÚ Á¤ÀÇÀÇ µ¥ÀÌÅ͸¦ °Ç³×ÁÙ ¼ö°¡ ÀÖ´Ù.

D3DDECLUSAGE_TANGENT

Á¤Á¡ÀÇ Á¢¼± µ¥ÀÌÅÍ.

D3DDECLUSAGE_BINORMAL

Á¤Á¡ÀÇ Á¾¹ý¼± µ¥ÀÌÅÍ.

D3DDECLUSAGE_TESSFACTOR

´ÜÀÏÀÇ Á¤ÀÇ ºÎµ¿ ¼Ò¼öÁ¡¼ö(½Ç¼ö)°ª. UsageIndex = 0 ÀÇ D3DDECLUSAGE_TESSFACTOR ´Â, Å×¼³·¹ÀÌ¼Ç ·¹ÀÌÆ®¸¦ Á¦¾îÇϱâ À§Çؼ­ Å×¼³·¹ÀÌ¼Ç ´ÜÀ§³»¿¡¼­ »ç¿ëÇÏ´Â Å×¼³·¹ÀÌ¼Ç °è¼ö¸¦ ÁöÁ¤ÇÑ´Ù. µ¥ÀÌÅÍÇüÀÇ ´õ ÀÚ¼¼ÇÑ Á¤º¸´Â, ¡¸D3DDECLTYPE_FLOAT1 ¡¹¸¦ ÂüÁ¶ÇÒ°Í.

D3DDECLUSAGE_POSITIONT

Á¤Á¡ µ¥ÀÌÅÍ´Â, º¯È¯ µÈ À§Ä¡ µ¥ÀÌÅ͸¦ Æ÷ÇÔÇÑ´Ù. UsageIndex = 0 ÀÇ D3DDECLUSAGE_POSITIONT ´Â, º¯È¯ µÈ À§Ä¡¸¦ ÁöÁ¤ÇÑ´Ù. À̰ÍÀ» Æ÷ÇÔÇÑ ¼±¾ðÀ» ¼³Á¤ Çϸé, ÆÄÀÌÇÁ¶óÀÎÀº Á¤Á¡ 󸮸¦ ½ÇÇàÇÏÁö ¾Ê´Â´Ù.

D3DDECLUSAGE_COLOR

Á¤Á¡ µ¥ÀÌÅÍ´Â, µðÇ»Áî»ö ¶Ç´Â ½ºÆåÅ¥·¯»öÀ» Æ÷ÇÔÇÑ´Ù. UsageIndex = 0 ÀÇ D3DDECLUSAGE_COLOR ´Â, °íÁ¤ ±â´É Á¤Á¡ ¼ÎÀÌ´õ ¹× ps_3_0 º¸´Ù ÀüÀÇ Çȼ¿ ¼ÎÀÌ´õ¿¡¼­ÀÇ µðÇ»Áî»öÀ» ÁöÁ¤ÇÑ´Ù. UsageIndex = 1 ÀÇ D3DDECLUSAGE_COLOR ´Â, °íÁ¤ ±â´É Á¤Á¡ ¼ÎÀÌ´õ ¹× ps_3_0 º¸´Ù ÀüÀÇ Çȼ¿ ¼ÎÀÌ´õ¿¡¼­ÀÇ ½ºÆåÅ¥·¯»öÀ» ÁöÁ¤ÇÑ´Ù.

D3DDECLUSAGE_FOG

Á¤Á¡ µ¥ÀÌÅÍ´Â Æ÷±×(¾È°³:fog) µ¥ÀÌÅ͸¦ Æ÷ÇÔÇÑ´Ù. UsageIndex = 0 ÀÇ D3DDECLUSAGE_FOG ´Â, Çȼ¿ ½¦À̵ù Á¾·áÈÄ¿¡ »ç¿ëÇÏ´Â Æ÷±×(¾È°³:fog) ºí·»µå°ªÀ» ÁöÁ¤ÇÑ´Ù. À̰ÍÀº, ¹öÀü ps_3_0 º¸´Ù ÀüÀÇ Çȼ¿ ¼ÎÀÌ´õ¿¡ Àû¿ëµÈ´Ù.

D3DDECLUSAGE_DEPTH

Á¤Á¡ µ¥ÀÌÅÍ´Â ±íÀÌ µ¥ÀÌÅ͸¦ Æ÷ÇÔÇÑ´Ù.

D3DDECLUSAGE_SAMPLE

Á¤Á¡ µ¥ÀÌÅÍ´Â »ùÇ÷¯ µ¥ÀÌÅ͸¦ Æ÷ÇÔÇÑ´Ù. UsageIndex = 0 ÀÇ D3DDECLUSAGE_SAMPLE ´Â, ÂüÁ¶ÇÏ´Â µð½ºÇ÷¹À̽º¸ÕÆ®°ªÀ» ÁöÁ¤ÇÑ´Ù. À̰ÍÀº, D3DDECLMETHOD_LOOKUPPRESAMPLED ¶Ç´Â D3DDECLMETHOD_LOOKUP ¶ó´Â º¸°í »ç¿ëÇÒ ¼ö ÀÖ´Ù.

ÁÖÀÇ

Á¤Á¡ µ¥ÀÌÅÍ´Â,D3DVERTEXELEMENT9 ±¸Á¶Ã¼ÀÇ ¹è¿­À» »ç¿ëÇØ ¼±¾ðÇÑ´Ù. ¹è¿­ÀÇ °¢ ¿ä¼Ò¿¡, »ç¿ë ¸ñÀûÀÇ Á¾·ù¸¦ ÀúÀå ÇÑ´Ù.

Á¤Á¡ ¼ÎÀÌ´õ¿Í Á¤Á¡ ¼±¾ðÀÇ ºÐ¸®ÀÇ ´õ ÀÚ¼¼ÇÑ Á¤º¸´Â, ¡¸Á¤Á¡ ¼ÎÀÌ´õ¿Í Á¤Á¡ ¼±¾ðÀÇ ºÐ¸®¡¹¸¦ ÂüÁ¶ÇÒ°Í.

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