DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ¿­°ÅÇü D3DDECLTYPE   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DDECLTYPE ¿­°ÅÇü
 
Microsoft DirectX 9.0

D3DDECLTYPE ¿­°ÅÇü


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typedef enum _D3DDECLTYPE {
    D3DDECLTYPE_FLOAT1,
    D3DDECLTYPE_FLOAT2,
    D3DDECLTYPE_FLOAT3,
    D3DDECLTYPE_FLOAT4,
    D3DDECLTYPE_D3DCOLOR,
    D3DDECLTYPE_UBYTE4,
    D3DDECLTYPE_SHORT2,
    D3DDECLTYPE_SHORT4,
    D3DDECLTYPE_UBYTE4N,
    D3DDECLTYPE_SHORT2N,
    D3DDECLTYPE_SHORT4N,
    D3DDECLTYPE_USHORT2N,
    D3DDECLTYPE_USHORT4N,
    D3DDECLTYPE_UDEC3,
    D3DDECLTYPE_DEC3N,
    D3DDECLTYPE_FLOAT16_2,
    D3DDECLTYPE_FLOAT16_4,
    D3DDECLTYPE_UNUSED
} D3DDECLTYPE;

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D3DDECLTYPE_FLOAT1

(float, 0, 0, 1)¿¡ Àü°³µÇ´Â 1D float.

D3DDECLTYPE_FLOAT2

(float, float, 0, 1)¿¡ Àü°³µÇ´Â 2D float.

D3DDECLTYPE_FLOAT3

(float, float, float, 1)¿¡ Àü°³µÇ´Â 3D float.

D3DDECLTYPE_FLOAT4

(float, float, float, float)¿¡ Àü°³µÇ´Â 4D float.

D3DDECLTYPE_D3DCOLOR

0 ~ 1 ÀÇ ¹üÀ§¿¡ ¸Ê µÇ´Â 4D ÆÑÀÌ ³¡³­ ºÎÈ£ ¾øÀ½ ¹ÙÀÌÆ®. ÀÔ·ÂÀº, (R, G, B, A)¿¡ Àü°³µÇ´Â D3DCOLOR Çü½Ä (ARGB)¿¡¼­ ÁöÁ¤ÇÑ´Ù.

D3DDECLTYPE_UBYTE4

4D ºÎÈ£ ¾øÀ½ ¹ÙÀÌÆ®.

D3DDECLTYPE_SHORT2

(value, value, 0, 1)¿¡ Àü°³µÇ´Â 2D ºÎÈ£ ÷ºÎ short.

D3DDECLTYPE_SHORT4

(value, value, value, value)¿¡ Àü°³µÇ´Â 4D ºÎÈ£ ÷ºÎ short.

D3DDECLTYPE_UBYTE4N

4 »ìÀÇ ¹ÙÀÌÆ®ÀÇ °¢°¢À» 255.0 À¸·Î ³ª´©¾î Á¤±ÔÈ­ÇÑ´Ù. ¹öÀü 2.0 ÀÌ»óÀÇ Á¤Á¡ ¼ÎÀÌ´õ¿¡¼­¸¸ À¯È¿.

D3DDECLTYPE_SHORT2N

Á¤±ÔÈ­µÇ¾î( Á¦ 1 ¹ÙÀÌÆ®/32767. 0, Á¦ 2 ¹ÙÀÌÆ®/32767. 0, 0, 1)¿¡ Àü°³µÇ´Â 2D ºÎÈ£ ÷ºÎ short. ¹öÀü 2.0 ÀÌ»óÀÇ Á¤Á¡ ¼ÎÀÌ´õ¿¡¼­¸¸ À¯È¿.

D3DDECLTYPE_SHORT4N

Á¤±ÔÈ­µÇ¾î( Á¦ 1 ¹ÙÀÌÆ®/32767. 0, Á¦ 2 ¹ÙÀÌÆ®/32767. 0, Á¦ 3 ¹ÙÀÌÆ®/32767. 0, Á¦ 4 ¹ÙÀÌÆ®/32767. 0)¿¡ Àü°³µÇ´Â 4D ºÎÈ£ ÷ºÎ short. ¹öÀü 2.0 ÀÌ»óÀÇ Á¤Á¡ ¼ÎÀÌ´õ¿¡¼­¸¸ À¯È¿.

D3DDECLTYPE_USHORT2N

Á¤±ÔÈ­µÇ¾î( Á¦ 1 ¹ÙÀÌÆ® /65535. 0, Á¦ 2 ¹ÙÀÌÆ® /65535. 0, 0, 1)¿¡ Àü°³µÇ´Â 2D ºÎÈ£ ¾øÀ½ short. ¹öÀü 2.0 ÀÌ»óÀÇ Á¤Á¡ ¼ÎÀÌ´õ¿¡¼­¸¸ À¯È¿.

D3DDECLTYPE_USHORT4N

Á¤±ÔÈ­µÇ¾î( Á¦ 1 ¹ÙÀÌÆ® /65535. 0, Á¦ 2 ¹ÙÀÌÆ® /65535. 0, Á¦ 3 ¹ÙÀÌÆ® /65535. 0, Á¦ 4 ¹ÙÀÌÆ® /65535. 0)¿¡ Àü°³µÇ´Â 4D ºÎÈ£ ¾øÀ½ short. ¹öÀü 2.0 ÀÌ»óÀÇ Á¤Á¡ ¼ÎÀÌ´õ¿¡¼­¸¸ À¯È¿.

D3DDECLTYPE_UDEC3

(value, value, value, 1)¿¡ Àü°³µÇ´Â 3D ºÎÈ£ ¾øÀ½ 10 10 10 Çü½Ä.

D3DDECLTYPE_DEC3N

Á¤±ÔÈ­µÇ¾î(v[0]/511. 0, v[1]/511. 0, v[2]/511. 0, 1)¿¡ Àü°³µÇ´Â 3D ºÎÈ£ ÷ºÎ 10 10 10 Çü½Ä.

D3DDECLTYPE_FLOAT16_2

(value, value, 0, 1)¿¡ Àü°³µÇ´Â 2 °³ÀÇ 16 ºñÆ® ºÎµ¿ ¼Ò¼öÁ¡°ª. ¹öÀü 2.0 ÀÌ»óÀÇ Á¤Á¡ ¼ÎÀÌ´õ¿¡¼­¸¸ À¯È¿.

D3DDECLTYPE_FLOAT16_4

(value, value, value, value)¿¡ Àü°³µÇ´Â 4 °³ÀÇ 16 ºñÆ® ºÎµ¿ ¼Ò¼öÁ¡°ª. ¹öÀü 2.0 ÀÌ»óÀÇ Á¤Á¡ ¼ÎÀÌ´õ¿¡¼­¸¸ À¯È¿.

D3DDECLTYPE_UNUSED

¼±¾ðÀÇ ÇüÅ Çʵ带 »ç¿ëÇÏÁö ¾Ê´Â´Ù. À̰ÍÀº,D3DDECLMETHOD_UV ¹× D3DDECLMETHOD_LOOKUPPRESAMPLED ¿Í µ¿½Ã¿¡ »ç¿ëÇϵµ·Ï(µíÀÌ) ¼³°èµÇ°í ÀÖ´Ù.

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Á¤Á¡ µ¥ÀÌÅÍ´Â,D3DVERTEXELEMENT9 ±¸Á¶Ã¼ÀÇ ¹è¿­À» »ç¿ëÇØ ¼±¾ðÇÑ´Ù. ¹è¿­ÀÇ °¢ ¿ä¼Ò¿¡, Á¤Á¡ ¼±¾ðÀÇ µ¥ÀÌÅÍÇüÀ» ÀúÀå ÇÑ´Ù.

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Çì´õd3d9types.h
ÃÖÀúÇÑÀÇ operating system Windows 98

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D3DDECLMETHOD


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