DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ¿­°ÅÇü D3DCUBEMAP_FACES   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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Microsoft DirectX 9.0

D3DCUBEMAP_FACES ¿­°ÅÇü


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typedef enum _D3DCUBEMAP_FACES {
    D3DCUBEMAP_FACE_POSITIVE_X = 0,
    D3DCUBEMAP_FACE_NEGATIVE_X = 1,
    D3DCUBEMAP_FACE_POSITIVE_Y = 2,
    D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
    D3DCUBEMAP_FACE_POSITIVE_Z = 4,
    D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
    D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
} D3DCUBEMAP_FACES;

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D3DCUBEMAP_FACE_POSITIVE_X

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D3DCUBEMAP_FACE_NEGATIVE_X

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D3DCUBEMAP_FACE_POSITIVE_Y

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D3DCUBEMAP_FACE_NEGATIVE_Y

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D3DCUBEMAP_FACE_POSITIVE_Z

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D3DCUBEMAP_FACE_NEGATIVE_Z

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D3DCUBEMAP_FACE_FORCE_DWORD

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Çì´õd3d9types.h
ÃÖÀúÇÑÀÇ operating system Windows 98

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IDirect3DCubeTexture9::AddDirtyRect ,IDirect3DCubeTexture9::GetCubeMapSurface ,IDirect3DCubeTexture9::LockRect ,IDirect3DCubeTexture9::UnlockRect


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