DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ¿­°ÅÇü D3DBLEND   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DBLEND ¿­°ÅÇü
 
Microsoft DirectX 9.0

D3DBLEND ¿­°ÅÇü


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typedef enum _D3DBLEND {
    D3DBLEND_ZERO = 1,
    D3DBLEND_ONE = 2,
    D3DBLEND_SRCCOLOR = 3,
    D3DBLEND_INVSRCCOLOR = 4,
    D3DBLEND_SRCALPHA = 5,
    D3DBLEND_INVSRCALPHA = 6,
    D3DBLEND_DESTALPHA = 7,
    D3DBLEND_INVDESTALPHA = 8,
    D3DBLEND_DESTCOLOR = 9,
    D3DBLEND_INVDESTCOLOR = 10,
    D3DBLEND_SRCALPHASAT = 11,
    D3DBLEND_BOTHSRCALPHA = 12,
    D3DBLEND_BOTHINVSRCALPHA = 13,
    D3DBLEND_BLENDFACTOR = 14,
    D3DBLEND_INVBLENDFACTOR = 15,
    D3DBLEND_FORCE_DWORD = 0x7fffffff
} D3DBLEND;

Á¤¼ö

D3DBLEND_ZERO

È¥ÇÕ °è¼ö´Â, (0, 0, 0, 0).

D3DBLEND_ONE

È¥ÇÕ °è¼ö´Â, (1, 1, 1, 1).

D3DBLEND_SRCCOLOR

È¥ÇÕ °è¼ö´Â, (Rs, Gs, Bs, As).

D3DBLEND_INVSRCCOLOR

È¥ÇÕ °è¼ö´Â, (1 - Rs, 1 - Gs, 1 - Bs, 1 - As).

D3DBLEND_SRCALPHA

È¥ÇÕ °è¼ö´Â, (As, As, As, As).

D3DBLEND_INVSRCALPHA

È¥ÇÕ °è¼ö´Â, ( 1 - As, 1 - As, 1 - As, 1 - As).

D3DBLEND_DESTALPHA

È¥ÇÕ °è¼ö´Â, (Ad, Ad, Ad, Ad).

D3DBLEND_INVDESTALPHA

È¥ÇÕ °è¼ö´Â, (1 - Ad, 1 - Ad, 1 - Ad, 1 - Ad).

D3DBLEND_DESTCOLOR

È¥ÇÕ °è¼ö´Â, (Rd, Gd, Bd, Ad).

D3DBLEND_INVDESTCOLOR

È¥ÇÕ °è¼ö´Â, (1 - Rd, 1 - Gd, 1 - Bd, 1 - Ad).

D3DBLEND_SRCALPHASAT

È¥ÇÕ °è¼ö´Â, (f, f, f, 1), f = min(A, 1-Ad).

D3DBLEND_BOTHSRCALPHA

»ç¿ëÇÏÁö ¾Ê´Â´Ù. Microsoft® DirectX® 6.0 ÀÌÈÄ¿¡¼­´Â, Àü¼Û¿ø ¹× ¸ñÀûÁöÀÇ È¥ÇÕ °è¼ö¿¡ D3DBLEND_SRCALPHA °ú D3DBLEND_INVSRCALPHA ¸¦ °¢°¢ ´Ù¸¥ È£Ãâ·Î ¼³Á¤ÇÏ´Â °ÍÀ¸·Î½á, °°Àº È¿°ú¸¦ ¾òÀ» ¼ö ÀÖ´Ù.

D3DBLEND_BOTHINVSRCALPHA

Àü¼Û¿øÀÇ È¥ÇÕ °è¼ö´Â (1 - As, 1 - As, 1 - As, 1 - As)À¸·Î, ¸ñÀûÁöÀÇ È¥ÇÕ °è¼ö´Â (As, As, As, As)ÀÌ´Ù. ¸ñÀûÁöÀÇ È¥ÇÕÀÇ ¼±ÅÃÀº µ¡¾²±âµÈ´Ù. ÀÌ È¥ÇÕ ¸ðµå´Â,D3DRS_SRCBLEND ·»´õ¸µ ½ºÅ×ÀÌÆ® ¿¡ ´ëÇØ¼­¸¸ Áö¿ø µÈ´Ù.

D3DBLEND_BLENDFACTOR

frame buffer ºí·»´õ°¡ »ç¿ëÇÏ´Â Á¤¼ö Ä÷¯ È¥ÇÕ °è¼ö. D3DPBLEND_BLENDFACTOR °¡ ¿ÂÀÇ °æ¿ì¸¸, ÀÌ È¥ÇÕ ¸ðµå°¡ Áö¿ø µÈ´Ù.

D3DBLEND_INVBLENDFACTOR

frame buffer ºí·»´õ°¡ »ç¿ëÇÏ´Â Á¤¼ö Ä÷¯ È¥ÇÕ °è¼öÀÇ º¸¼ö. D3DCAPS9 ÀÇ SrcBlendCaps ¶Ç´Â DestBlendCaps ¸â¹ö¿¡ D3DPBLEND_BLENDFACTOR ºñÆ®°¡ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì¿¡¸¸, ÀÌ È¥ÇÕ ¸ðµå°¡ Áö¿ø µÈ´Ù.

D3DBLEND_FORCE_DWORD

ÀÌ ¿­°ÅÇüÀ» °­Á¦ÀûÀ¸·Î 32 ºñÆ® »çÀÌÁî¿¡ ÄÄÆÄÀÏ ÇÑ´Ù. ÀÌ °ªÀº »ç¿ëµÇÁö ¾Ê¾Ò´Ù.

ÁÖÀÇ

Àü¼úÀÇ ¸â¹öÀÇ ¼³¸í¿¡¼­´Â, Àü¼Û¿ø ¹× ¸ñÀûÁöÀÇ RGBA °ªÀº ÷ÀÚ s ¹× d ¿¡ ÀÇÇØ ³ªÅ¸³­´Ù.

ÀÌ ¿­°ÅÇüÀÇ °ªÀº,D3DRS_DESTBLEND ·»´õ¸µ ½ºÅ×ÀÌÆ®¿¡ ÀÇÇØ »ç¿ëµÈ´Ù.

¿­°ÅÇüÀÇ Á¤º¸

Çì´õd3d9types.h
ÃÖÀúÇÑÀÇ operating system Windows 98

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D3DRENDERSTATETYPE


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