D3DUSAGE_QUERY
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| #define | ¼³¸í |
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| D3DUSAGE_QUERY_FILTER | ¸®¼Ò½º Æ÷¸ËÀ» ¹®ÀÇÇØ D3DTEXF_POINT (Ç×»ó Áö¿ø µÈ´Ù) ÀÌ¿ÜÀÇ ÅØ½ºÃ³ ÇÊÅÍ Å¸ÀÔÀÌ Áö¿ø µÇ°í ÀÖ´ÂÁö¸¦ È®ÀÎÇÑ´Ù. |
| D3DUSAGE_QUERY_LEGACYBUMPMAP | Á¾·¡ÀÇ ¹üÇÁ ¸Ê¿¡ ´ëÇØ ¸®¼Ò½º¿¡ ¹®ÀÇÇÑ´Ù. |
| D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING | ¸®¼Ò½º¿¡ ¹®ÀÇÇØ Çȼ¿ ¼ÎÀÌ´õ ÈÄÀÇ È¥ÇÕÀÇ Áö¿øÀÌ Á¸ÀçÇÒÁö ¾î¶³Áö¸¦ °ËÁõÇÑ´Ù. IDirect3D9::CheckDeviceFormat ÀÌ D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING ·Î ½ÇÆÐÇßÀ» °æ¿ì, Çȼ¿ ¼ÎÀÌ´õ ÈÄÀÇ È¥ÇÕ Ã³¸®´Â Áö¿øÇÏÁö ¾Ê´Â´Ù. ±×·¯ÇÑ Ã³¸®¿¡´Â, ¾ËÆÄ Å×½ºÆ®, Çȼ¿ Æ÷±×(¾È°³:fog), ·»´õ¸µ Ÿ°Ù È¥ÇÕ, »ö¾²±â À¯È¿, ¹× µð´õ ¸µÀÌ ÀÖ´Ù. |
| D3DUSAGE_QUERY_SRGBREAD | ¸®¼Ò½º¿¡ ¹®ÀÇÇØ ÅØ½ºÃ³°¡ Àбâ ó¸®ÁßÀÇ °¨¸¶ º¸Á¤À» Áö¿ø ÇÒÁö ¾î¶³Áö¸¦ °ËÁõÇÑ´Ù. |
| D3DUSAGE_QUERY_SRGBWRITE | ¸®¼Ò½º¿¡ ¹®ÀÇÇØ ÅØ½ºÃ³°¡ ¾²±â ó¸®ÁßÀÇ °¨¸¶ º¸Á¤À» Áö¿ø ÇÒÁö ¾î¶³Áö¸¦ °ËÁõÇÑ´Ù. |
| D3DUSAGE_QUERY_VERTEXTEXTURE | ¸®¼Ò½º¿¡ ¹®ÀÇÇØ Á¤Á¡ ¼ÎÀÌ´õ ÅØ½ºÃ³ »ùÇøµÀÇ Áö¿øÀÌ Á¸ÀçÇÒÁö ¾î¶³Áö¸¦ °ËÁõÇÑ´Ù. |
IDirect3D9::CheckDeviceFormat ¸¦ »ç¿ëÇØ, ÀÌ·¯ÇÑ »ç¿ë ¹æ¹ý ¹× ¡¸D3DUSAGE ¡¹¿¡ ³ªÅ¸³»´Â ±× ¿ÜÀÇ ¸î°³ÀÇ »ç¿ë ¹æ¹ý¿¡ ´ëÇÑ Çϵå¿þ¾î Áö¿øÀ» ¹®ÀÇÇÑ´Ù.
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| Çì´õ | d3d9types.h |
|---|
| ÃÖÀúÇÑÀÇ operating system | Windows 98 |
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