DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º Á¤¼ö D3DUSAGE   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DUSAGE
 
Microsoft DirectX 9.0

D3DUSAGE


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D3DUSAGE_AUTOGENMIPMAP¸®¼Ò½º´Â, ¹Ó¸ÊÀ» ÀÚµ¿ »ý¼ºÇÑ´Ù. ¡¸¹Ó¸ÊÀÇ ÀÚµ¿ »ý¼º¡¹À» ÂüÁ¶ÇÒ°Í. ¹Ó¸ÊÀÇ ÀÚµ¿ »ý¼ºÀº, º¼·ý ÅØ½ºÃ³ ¹× ½ºÅÙ½Ç Ç¥¸é/ÅØ½ºÃ³¿¡¼­´Â Áö¿øÇÏÁö ¾Ê´Â´Ù.

ÀÌ »ç¿ë¹ýÀº, ½Ã½ºÅÛ ¸Þ¸ð¸® (D3DPOOL_SYSTEMMEM) ³»ÀÇ ¸®¼Ò½º¿¡ ´ëÇØ¼­´Â À¯È¿ÇÏÁö ¾Ê´Ù.

D3DUSAGE_DEPTHSTENCIL¸®¼Ò½º´Â, ½ºÅÙ½Ç ¹öÆÛÀÌ´Ù. D3DUSAGE_DEPTHSTENCIL ´Â, D3DPOOL_DEFAULT ¿Í µ¿½Ã¿¡ »ç¿ëÇÑ´Ù.
D3DUSAGE_DMAP¸®¼Ò½º´Â, µð½ºÇ÷¹À̽º¸ÕÆ® ¸ÊÀÌ´Ù.
D3DUSAGE_DONOTCLIPÁ¤Á¡ ¹öÆÛÀÇ ³»¿ëÀÌ °áÄÚ Å¬¸®ÇÎÀ» ¿ä±¸ÇÏÁö ¾Ê´Â °ÍÀ» ³ªÅ¸³½´Ù. ÀÌ Ç÷¡±×°¡ ¼³Á¤µÈ ¹öÆÛ¸¦ »ç¿ëÇØ ·»´õ¸µ ÇÏ´Â °æ¿ì´Â, D3DRS_CLIPPING ·»´õ¸µ ½ºÅ×ÀÌÆ®°¡ FALSE ·Î ¼³Á¤µÇÁö ¾ÊÀ¸¸é ¾È µÈ´Ù.
D3DUSAGE_DYNAMIC

Á¤Á¡ ¹öÆÛ°¡ µ¿ÀûÀÎ ¸Þ¸ð¸®ÀÇ »ç¿ëÀ» ÇÊ¿ä·Î ÇÏ´Â °ÍÀ» ³ªÅ¸³½´Ù. ¹öÆÛÀÇ ¹èÄ¡ Àå¼Ò¸¦ µå¶óÀ̹ö¸¦ °áÁ¤µÉ ¼ö ÀÖÀ¸¹Ç·Î, µå¶óÀ̹ö¿¡ ÀÖ¾î À¯¿ëÇÏ´Ù. ÀϹÝÀûÀ¸·Î, Á¤ÀûÀÎ Á¤Á¡ ¹öÆÛ´Â ºñµð¿À ¸Þ¸ð¸®¿¡ ¹èÄ¡µÇ¾î µ¿ÀûÀÎ Á¤Á¡ ¹öÆÛ´Â AGP (Accelerated Graphics Port) ¸Þ¸ð¸®¿¡ ¹èÄ¡µÈ´Ù. ±× ¹Û¿¡ Á¤ÀûÀÎ »ç¿ë¹ýÀº ¾ø±â ¶§¹®¿¡ ÁÖÀÇ ÇØ¾ß ÇÑ´Ù. D3DUSAGE_DYNAMIC ¸¦ ÁöÁ¤Çϰí ÀÖÁö ¾Ê´Â °æ¿ì´Â, Á¤ÀûÀÎ Á¤Á¡ ¹öÆÛ°¡ »ý¼º µÈ´Ù. D3DUSAGE_DYNAMIC ´Â, D3DLOCK_DISCARD ¹× D3DLOCK_NOOVERWRITE Àá±Ý Ç÷¡±×¿¡ ÀÇÇØ ¾ö¹ÐÇÏ°Ô °­Á¦´çÇÑ´Ù. ±× °á°ú, D3DLOCK_DISCARD ¹× D3DLOCK_NOOVERWRITE ´Â, D3DUSAGE_DYNAMIC ·Î »ý¼º µÈ Á¤Á¡ ¹öÆÛ¿¡ ´ëÇØ¼­¸¸ À¯È¿°¡ µÈ´Ù. ÀÌ·¯ÇÑ Ç÷¡±×´Â, Á¤ÀûÀÎ Á¤Á¡ ¹öÆÛ¿¡ ´ëÇØ¼­´Â À¯È¿ÇÏÁö ¾Ê´Ù. ´õ ÀÚ¼¼ÇÑ Á¤º¸´Â, ¡¸¸®¼Ò½ºÀÇ °ü¸®¡¹¸¦ ÂüÁ¶ÇÒ°Í.

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D3DUSAGE_DYNAMIC ¿Í D3DPOOL_MANAGED ´Â ȣȯ¼ºÀÌ ¾ø±â ¶§¹®¿¡, µ¿½Ã¿¡´Â »ç¿ëÇÒ ¼ö ¾ø´Ù. ¡¸D3DPOOL ¡¹¸¦ ÂüÁ¶ÇÒ°Í.

ÅØ½ºÃ³¿¡¼­´Â, D3DUSAGE_DYNAMIC ¸¦ ÁöÁ¤ÇÒ ¼ö ÀÖ´Ù. ´Ù¸¸, °ü¸®µÇ´Â ÅØ½ºÃ³¿¡¼­´Â D3DUSAGE_DYNAMIC ¸¦ »ç¿ëÇÒ ¼ö ¾ø´Ù. µ¿Àû ÅØ½ºÃ³ÀÇ ´õ ÀÚ¼¼ÇÑ Á¤º¸´Â, ¡¸µ¿Àû ÅØ½ºÃ³ÀÇ »ç¿ë¹ý¡¹À» ÂüÁ¶ÇÒ°Í.

D3DUSAGE_NPATCHESN ÆÐÄ¡ÀÇ µå·ÎÀ×(Drawing)¿¡ Á¤Á¡ ¹öÆÛ¸¦ »ç¿ëÇÒ ¶§¿¡ ¼³Á¤ÇÑ´Ù.
D3DUSAGE_POINTSÆ÷ÀÎÆ®ÀÇ µå·ÎÀ×(Drawing)¿¡ Á¤Á¡ ¹öÆÛ¸¦ »ç¿ëÇÒ ¶§¿¡ ¼³Á¤ÇÑ´Ù.
D3DUSAGE_RENDERTARGET¸®¼Ò½º´Â, ·»´õ¸µ Ÿ°ÙÀÌ´Ù. D3DUSAGE_RENDERTARGET ´Â, D3DPOOL_DEFAULT ¿Í µ¿½Ã¿¡ »ç¿ëÇÑ´Ù.
D3DUSAGE_RTPATCHES°íÂ÷¿ø ±âº»µµÇüÀÇ µå·ÎÀ×(Drawing)¿¡ Á¤Á¡ ¹öÆÛ¸¦ »ç¿ëÇÒ ¶§¿¡ ¼³Á¤ÇÑ´Ù.
D3DUSAGE_SOFTWAREPROCESSINGÀÌ Ç÷¡±×¸¦ »ç¿ëÇϸé Á¤Á¡ 󸮰¡ ¼ÒÇÁÆ®¿þ¾î·Î ÇàÇØÁø´Ù. ÀÌ Ç÷¡±×¸¦ »ç¿ëÇÏÁö ¾Ê´Â °æ¿ì´Â, Á¤Á¡ 󸮰¡ Çϵå¿þ¾î·Î ÇàÇØÁø´Ù.

D3DUSAGE_SOFTWAREPROCESSING Àº, ¼ÒÇÁÆ®¿þ¾î Á¤Á¡ 󸮷ΠƯÁ¤ÀÇ ÅØ½ºÃ³ Æ÷¸ËÀÌ Á¤Á¡ ÅØ½ºÃ³·Î¼­ »ç¿ëÇÒ ¼ö ÀÖÀ»Áö ¾î¶³Áö¸¦ È®ÀÎÇϱâ À§Çؼ­,IDirect3D9::CheckDeviceFormat ¿Í µ¿½Ã¿¡ »ç¿ëÇÑ´Ù. »ç¿ëÇÒ ¼ö ÀÖ´Â °æ¿ì´Â, 3DPOOL_SCRATCH ·Î ÅØ½ºÃ³¸¦ »ý¼º ÇÒ Çʿ䰡 ÀÖ´Ù.

D3DUSAGE_WRITEONLYÁ¤Á¡ ¹öÆÛ¿¡ÀÇ ¾²±â Á¶ÀÛ ¹Û¿¡ ½ÇÇàÇÏÁö ¾Ê´Â °ÍÀ» ½Ã½ºÅÛ¿¡ ¾Ë¸°´Ù. ÀÌ Ç÷¡±×¸¦ »ç¿ëÇÏ´Â °ÍÀ¸·Î, µå¶óÀ̹ö´Â ÃÖÀûÀÎ ¸Þ¸ð¸® ¿µ¿ªÀ» ¼±ÅÃÇØ È¿À²ÀûÀ¸·Î ¾²±â 󸮳ª ·»´õ¸µÀ» ½ÇÇàÇÑ´Ù. ÀÌ ´É·ÂÀ» »ç¿ëÇØ »ý¼º µÈ Á¤Á¡ ¹öÆÛ·ÎºÎÅÍÀÇ Àбâ´Â ½ÇÆÐÇÑ´Ù. D3DUAGE_WRITEONLY ¸¦ ÁöÁ¤ÇÏÁö ¾Ê´Â D3DPOOL_DEFAULT ¸¦ »ç¿ëÇØ »ý¼º ÇÑ ¹öÆÛ´Â, ÆÛÆ÷¸Õ½ºÀÇ ´ëÆøÀûÀÎ ÀúÇϸ¦ °¡Á®¿Ã °¡´É¼ºÀÌ ÀÖ´Ù.

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D3DUSAGE_AUTOGENMIPMAPxxx
D3DUSAGE_DEPTHSTENCILxxxx
D3DUSAGE_DMAPxx
D3DUSAGE_DONOTCLIPxx
D3DUSAGE_DYNAMICxxxxxx
D3DUSAGE_NPATCHESxx
D3DUSAGE_POINTSxx
D3DUSAGE_RTPATCHESxx
D3DUSAGE_RENDERTARGETxxxx
D3DUSAGE_SOFTWAREPROCESSINGxxxxxx
D3DUSAGE_WRITEONLYxx

Çϵå¿þ¾î°¡ ÀÌ·¯ÇÑ »ç¿ë¹ýÀ» Áö¿ø Çϰí ÀÖÀ»Áö ¾î¶³Áö¸¦ üũÇÏ·Á¸é ,IDirect3D9::CheckDeviceFormat ¸¦ »ç¿ëÇÏ´Â °Í.

ÀÌÇÏ¿¡ ¸®¼Ò½º »ý¼º ¸Þ¼­µå¸¦ ³ªÅ¸³½´Ù.

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Çì´õd3d9types.h
ÃÖÀúÇÑÀÇ operating systemWindows 98

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