DirectX Graphics ÇÁ·Î±×·¡¹Ö °¡À̵å Direct3D ÀÇ ±âÃÊÁö½Ä ·»´õ¸µ ±âº»µµÇüÀÇ ·»´õ¸µ ½ºÆ®¸² ¼Ò½ºÀÇ ¼³Á¤   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
½ºÆ®¸² ¼Ò½ºÀÇ ¼³Á¤
 
Microsoft DirectX 9.0

½ºÆ®¸² ¼Ò½ºÀÇ ¼³Á¤


IDirect3DDevice9::SetStreamSource ¸Þ¼­µå´Â, Á¤Á¡ ¹öÆÛ¸¦ ÀåÄ¡ µ¥ÀÌÅÍ ½ºÆ®¸²¿¡ ¹ÙÀεå ÇØ, Á¤Á¡ µ¥ÀÌÅͶó°í ±âº»µµÇü ó¸® ÇÔ¼ö¿¡ µ¥ÀÌÅ͸¦ °ø±ÞÇÏ´Â µ¥ÀÌÅÍ ½ºÆ®¸² Æ÷Æ®ÀÇ 1 °³¸¦ °ü·ÃÁþ´Â´Ù. ½ºÆ®¸² µ¥ÀÌÅÍ¿¡ÀÇ ½ÇÁ¦ÀÇ ÂüÁ¶´Â,IDirect3DDevice9::DrawPrimitive µîÀÇ µå·ÎÀ×(Drawing) ¸Þ¼­µå°¡ ºÒ·Á °¥ ¶§±îÁö´Â ¹ß»ýÇÏÁö ¾Ê´Â´Ù.

½ºÆ®¸²Àº ¼ººÐ µ¥ÀÌÅÍÀÇ ÇѰᰰÀº ¹è¿­·Î¼­ Á¤Àǵǰí ÀÖ¾î °¢ ¼ººÐÀº, À§Ä¡¡¤¹ý¼±¡¤»öµîÀÇ ´ÜÀÏ ¿£Æ¼Æ¼¸¦ ³ªÅ¸³»´Â 1 °³ ÀÌ»óÀÇ ¿ä¼Ò·Î ±¸¼ºµÇ¾î ÀÖ´Ù. Stride ÆÄ¶ó¹ÌÅÍ´Â, ¼ººÐÀÇ »çÀÌÁ ¹ÙÀÌÆ® ´ÜÀ§·Î ÁöÁ¤ÇÑ´Ù.



© 2002 Microsoft Corporation. All rights reserved.
¡èTOP