DirectX Graphics ÇÁ·Î±×·¡¹Ö °¡ÀÌµå °íµµÀÇ ÁÖÁ¦ Çȼ¿ ÆÄÀÌÇÁ¶óÀÎ º¹¼öÀÇ ·»´õ¸µ Ÿ°Ù   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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Microsoft DirectX 9.0

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¸¹Àº ó¸®Àº,º¹¼öÀÇ ·»´õ¸µ Ÿ°ÙÀÇ Á¦¾àÀ» ¿ÏÈ­ÇÑ ±â´ÉÀ» Áö¿ø Çϰí ÀÖ´Ù. °¡Àå ¿ÏÈ­µÇ°í ÀÖ´Â °ÍÀº, µû·Î µû·Î »ý¼º °¡´ÉÇÑ º¹¼öÀÇ ·»´õ¸µ Ÿ°ÙÀ» °¡Áú ¼ö°¡ ÀÖ´Â Á¡ÀÌ´Ù. ÀÌ·¯ÇÑ ·»´õ¸µ Ÿ°ÙÀº, ³ÐÀÌ´Â °°Áö ¾ÊÀ¸¸é ¾È µÇÁö¸¸, Æ÷¸ËÀÌ °°Àº ÇÊ¿ä´Â ¾ø´Ù. ÆÄÀÌÇÁ¶óÀÎÀº,IDirect3DDevice9::SetRenderTarget ¸¦ »ç¿ëÇØ ¼³Á¤ÇÏ´Â ´ÜÀÏÀÇ ·»´õ¸µ Ÿ°ÙÀ» Áö¿ø Çϰí ÀÖ´Ù. À̰ÍÀÌ È®ÀåµÇ¾î, ÀåÄ¡»ó¿¡ µ¿½Ã¿¡ º¹¼öÀÇ ·»´õ¸µ Ÿ°ÙÀ» ¼³Á¤ÇÒ ¼ö ÀÖ°Ô µÇ¾ú´Ù. »õ·Î¿î ´É·Â Ç÷¡±×·Î ÀÌ ´É·ÂÀ» Ç¥ÇöÇÑ´Ù.

º¹¼öÀÇ ·»´õ¸µ Ÿ°ÙÀ¸·Î´Â, ´ÙÀ½ÀÇ Á¦ÇÑÀÌ ÀÖ´Ù.

ÁÖ  °ú°Å¿¡ À־´Â, ÀÌ ¾ÖÇø®ÄÉÀÌ¼Ç ÇÁ·Î±×·¡¹Ö ÀÎÅÍÆäÀ̽º (API)°¡ ½ºÅÙ½ÇÀÇ ¼³Á¤¿¡µµ »ç¿ëµÇ°í ÀÖ¾ú´Ù. IDirect3DDevice9::SetRenderTarget ¹× IDirect3DDevice9::SetDepthStencilSurface ·Î ¼³¸íÇϰí ÀÖµµ·Ï(µíÀÌ), Microsoft® DirectX® 9.0 ¿¡¼­´Â, ÀÌ API ´Â ºÐÇҵǰí ÀÖ´Ù.

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D3DCAPS9.NumSimultaneousRTs			
// The value is 1 for all hardware except those that  
//   can support this feature.  It is never 0.
D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS - True if the hardware can support it
D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING - True if the hardware can support it


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