DirectX Graphics ÇÁ·Î±×·¡¹Ö °¡ÀÌµå °íµµÀÇ ÁÖÁ¦ ÇÁ·¹ÀÓ ¹öÆÛ Æ÷±×(¾È°³:fog)ÀÇ Á¾·ù Æ÷±×(¾È°³:fog)»ö [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
Çȼ¿ Æ÷±×(¾È°³:fog) ¹× Á¤Á¡ Æ÷±×(¾È°³:fog)ÀÇ ¾çÂÊ ¸ðµÎÀÇ Æ÷±×(¾È°³:fog)»öÀº,D3DRS_FOGCOLOR ·»´õ¸µ ½ºÅ×ÀÌÆ®¸¦ »ç¿ëÇØ ¼³Á¤ÇÑ´Ù. ·»´õ¸µ ½ºÅ×ÀÌÆ®°ªÀº, RGBA »öÀ¸·Î¼ ÁöÁ¤ÇÏ´Â ÀÓÀÇÀÇ RGB »öÀÌ´Ù. ¾ËÆÄ ¼ººÐÀº ¹«½ÃµÈ´Ù.
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/* For this example, the d3dDevice variable is
* a valid pointer to an IDirect3DDevice9 interface.
*/
HRESULT hr;
hr = d3dDevice->SetRenderState(
D3DRS_FOGCOLOR,
0x00FFFFFF); // Highest 8 bits are not used.
if(FAILED(hr))
return hr;
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´õ ÀÚ¼¼ÇÑ Á¤º¸´Â, ¡¸D3DPMISCCAPS ¡¹¸¦ ÂüÁ¶ÇÒ°Í.